Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_fmobj.h
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1#ifndef D_A_OBJ_FMOBJ_H
2#define D_A_OBJ_FMOBJ_H
3
5
6class dBgW;
7
17public:
18 /* 0x000 */ fopAc_ac_c mActor;
20 /* 0x570 */ u8 field_0x570;
21 /* 0x574 */ J3DModel* mpModel;
22 /* 0x578 */ s16 field_0x578;
23 /* 0x57A */ u8 field_0x57A[0x57E - 0x57A];
24 /* 0x57E */ s16 field_0x57e[2];
25 /* 0x582 */ u8 field_0x582[0x588 - 0x582];
26 /* 0x588 */ Mtx mBgMtx;
27 /* 0x5B8 */ dBgW* mpBgW;
28};
29
30#endif /* D_A_OBJ_FMOBJ_H */
Definition J3DModel.h:43
Definition d_bg_w.h:257
Definition f_op_actor.h:230
Fyrus Object?
Definition d_a_obj_fmobj.h:16
s16 field_0x578
Definition d_a_obj_fmobj.h:22
J3DModel * mpModel
Definition d_a_obj_fmobj.h:21
u8 field_0x582[0x588 - 0x582]
Definition d_a_obj_fmobj.h:25
s16 field_0x57e[2]
Definition d_a_obj_fmobj.h:24
dBgW * mpBgW
Definition d_a_obj_fmobj.h:27
u8 field_0x57A[0x57E - 0x57A]
Definition d_a_obj_fmobj.h:23
fopAc_ac_c mActor
Definition d_a_obj_fmobj.h:18
request_of_phase_process_class mPhase
Definition d_a_obj_fmobj.h:19
Mtx mBgMtx
Definition d_a_obj_fmobj.h:26
u8 field_0x570
Definition d_a_obj_fmobj.h:20
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8
Definition c_phase.h:17