Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_cb.h
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1#ifndef D_A_OBJ_CB_H
2#define D_A_OBJ_CB_H
3
5
14class obj_cb_class : public fopAc_ac_c {
15private:
16 /* 0x568 */ u8 field_0x568[0x97c - 0x568];
17};
18
19STATIC_ASSERT(sizeof(obj_cb_class) == 0x97c);
20
22public:
23 /* 80BC4B2C */ daObj_Cb_HIO_c();
24 /* 80BC573C */ ~daObj_Cb_HIO_c();
25};
26
27
28#endif /* D_A_OBJ_CB_H */
Definition d_a_obj_cb.h:21
daObj_Cb_HIO_c()
Definition d_a_obj_cb.cpp:161
~daObj_Cb_HIO_c()
Definition d_a_obj_cb.cpp:410
Castle Block?
Definition d_a_obj_cb.h:14
u8 field_0x568[0x97c - 0x568]
Definition d_a_obj_cb.h:16
STATIC_ASSERT(sizeof(obj_cb_class)==0x97c)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8