Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_cb.h
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1#ifndef D_A_OBJ_CB_H
2#define D_A_OBJ_CB_H
3
4#include "d/d_bg_s_acch.h"
5#include "d/d_cc_d.h"
7
16class obj_cb_class : public fopAc_ac_c {
17public:
19 /* 0x570 */ J3DModel* mModel;
21 /* 0x594 */ s16 field_0x594;
22 /* 0x596 */ s16 field_0x596;
23 /* 0x598 */ s16 field_0x598[2];
24 /* 0x59C */ s16 field_0x59c;
25 /* 0x59E */ s16 field_0x59e;
26 /* 0x5A0 */ csXyz field_0x5a0;
27 /* 0x5A8 */ f32 field_0x5a8;
29 /* 0x5EC */ dBgS_ObjAcch mAcch;
30 /* 0x7C4 */ int field_0x7c4;
31 /* 0x7C8 */ Mtx mBgMtx;
32 /* 0x7F8 */ dBgW* mBgW;
33 /* 0x7FC */ dCcD_Stts mStts;
34 /* 0x838 */ dCcD_Sph mSph;
35 /* 0x970 */ u32 field_0x970;
36 /* 0x974 */ u32 field_0x974;
37 /* 0x978 */ u8 field_0x978;
38};
39
40STATIC_ASSERT(sizeof(obj_cb_class) == 0x97c);
41
43public:
44 /* 80BC4B2C */ daObj_Cb_HIO_c();
45 /* 80BC573C */ virtual ~daObj_Cb_HIO_c() {}
46
48};
49
50
51#endif /* D_A_OBJ_CB_H */
Definition Z2SoundObject.h:34
Definition d_bg_w.h:252
Definition d_cc_d.h:432
Definition d_a_obj_cb.h:42
daObj_Cb_HIO_c()
Definition d_a_obj_cb.cpp:13
s8 field_0x4
Definition d_a_obj_cb.h:47
virtual ~daObj_Cb_HIO_c()
Definition d_a_obj_cb.h:45
Castle Block?
Definition d_a_obj_cb.h:16
dCcD_Stts mStts
Definition d_a_obj_cb.h:33
s16 field_0x598[2]
Definition d_a_obj_cb.h:23
s16 field_0x594
Definition d_a_obj_cb.h:21
u8 field_0x978
Definition d_a_obj_cb.h:37
dBgW * mBgW
Definition d_a_obj_cb.h:32
dBgS_AcchCir mAcchCir
Definition d_a_obj_cb.h:28
dCcD_Sph mSph
Definition d_a_obj_cb.h:34
request_of_phase_process_class mPhase
Definition d_a_obj_cb.h:18
s16 field_0x59c
Definition d_a_obj_cb.h:24
Mtx mBgMtx
Definition d_a_obj_cb.h:31
f32 field_0x5a8
Definition d_a_obj_cb.h:27
Z2SoundObjSimple mSoundObj
Definition d_a_obj_cb.h:20
int field_0x7c4
Definition d_a_obj_cb.h:30
s16 field_0x596
Definition d_a_obj_cb.h:22
csXyz field_0x5a0
Definition d_a_obj_cb.h:26
u32 field_0x974
Definition d_a_obj_cb.h:36
u32 field_0x970
Definition d_a_obj_cb.h:35
dBgS_ObjAcch mAcch
Definition d_a_obj_cb.h:29
s16 field_0x59e
Definition d_a_obj_cb.h:25
J3DModel * mModel
Definition d_a_obj_cb.h:19
STATIC_ASSERT(sizeof(obj_cb_class)==0x97c)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:66
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8