Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_tr.h
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1#ifndef D_A_NPC_TR_H
2#define D_A_NPC_TR_H
3
5#include "f_op/f_op_actor.h"
6
15class npc_tr_class : public fopAc_ac_c {
16public:
17 /* 0x568 */ u8 field_0x568[0x5AC - 0x568];
19 /* 0x5B4 */ u8 field_0x5b4;
20 /* 0x5B8 */ J3DModel* field_0x5b8;
21 /* 0x5BC */ s16 field_0x5bc;
22 /* 0x5BE */ s16 field_0x5be;
23 /* 0x5C0 */ s16 field_0x5c0;
24 /* 0x5C4 */ cXyz field_0x5c4;
25 /* 0x5D0 */ u8 field_0x5d0[0x8];
26 /* 0x5D8 */ f32 field_0x5d8;
27 /* 0x5DC */ s16 field_0x5dc[4];
28 /* 0x5E4 */ f32 field_0x5e4;
29 /* 0x5E8 */ f32 field_0x5e8;
30 /* 0x5EC */ s16 field_0x5ec;
31 /* 0x5EE */ s16 field_0x5ee;
32 /* 0x5F0 */ s16 field_0x5f0;
33 /* 0x5F2 */ s16 field_0x5f2[3];
34 /* 0x5F8 */ f32 field_0x5f8;
35 /* 0x5FC */ f32 field_0x5fc;
36 /* 0x600 */ u8 field_0x600;
37};
38
40public:
41 /* 80B25A0C */ daNPC_TR_HIO_c();
42 /* 80B264E4 */ virtual ~daNPC_TR_HIO_c();
43
44 /* 0x04 */ s8 field_0x4;
45 /* 0x08 */ f32 field_0x8;
46 /* 0x0C */ f32 field_0xc;
47 /* 0x10 */ f32 field_0x10;
48 /* 0x14 */ f32 field_0x14;
49 /* 0x18 */ f32 field_0x18;
50};
51
52#endif /* D_A_NPC_TR_H */
Definition d_a_npc_tr.h:39
f32 field_0x14
Definition d_a_npc_tr.h:48
f32 field_0x8
Definition d_a_npc_tr.h:45
f32 field_0xc
Definition d_a_npc_tr.h:46
f32 field_0x18
Definition d_a_npc_tr.h:49
daNPC_TR_HIO_c()
Definition d_a_npc_tr.cpp:16
s8 field_0x4
Definition d_a_npc_tr.h:44
virtual ~daNPC_TR_HIO_c()
Definition d_a_npc_tr.cpp:266
f32 field_0x10
Definition d_a_npc_tr.h:47
Trout.
Definition d_a_npc_tr.h:15
s16 field_0x5ec
Definition d_a_npc_tr.h:30
s16 field_0x5c0
Definition d_a_npc_tr.h:23
f32 field_0x5e4
Definition d_a_npc_tr.h:28
s16 field_0x5f2[3]
Definition d_a_npc_tr.h:33
u8 field_0x568[0x5AC - 0x568]
Definition d_a_npc_tr.h:17
s16 field_0x5ee
Definition d_a_npc_tr.h:31
s16 field_0x5f0
Definition d_a_npc_tr.h:32
u8 field_0x5d0[0x8]
Definition d_a_npc_tr.h:25
f32 field_0x5d8
Definition d_a_npc_tr.h:26
request_of_phase_process_class mPhaseReq
Definition d_a_npc_tr.h:18
f32 field_0x5fc
Definition d_a_npc_tr.h:35
s16 field_0x5be
Definition d_a_npc_tr.h:22
f32 field_0x5e8
Definition d_a_npc_tr.h:29
u8 field_0x5b4
Definition d_a_npc_tr.h:19
s16 field_0x5dc[4]
Definition d_a_npc_tr.h:27
s16 field_0x5bc
Definition d_a_npc_tr.h:21
J3DModel * field_0x5b8
Definition d_a_npc_tr.h:20
f32 field_0x5f8
Definition d_a_npc_tr.h:34
cXyz field_0x5c4
Definition d_a_npc_tr.h:24
u8 field_0x600
Definition d_a_npc_tr.h:36
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8