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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_shop0.h
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1#ifndef D_A_NPC_SHOP0_H
2#define D_A_NPC_SHOP0_H
3
4#include "d/actor/d_a_npc.h"
5
16public:
17 /* 80AEBB14 */ virtual ~daNpc_Shop0_Param_c() {};
18
19 struct param {
20 /* 0x0 */ u32 mParam1;
21 /* 0x4 */ u32 mParam2;
22 /* 0x8 */ u32 mParam3;
23 };
24
25 static param const mParam;
26};
27
28
29class daNpc_Shop0_c : public fopAc_ac_c {
30public:
31 /* 80AEA7F8 */ virtual ~daNpc_Shop0_c();
32 /* 80AEAA10 */ int create();
33 /* 80AEAE9C */ int createHeap();
34 /* 80AEAF8C */ int destroy();
35 /* 80AEAFC0 */ int execute();
36 /* 80AEB078 */ int draw();
37 /* 80AEB190 */ char* getResName();
38 /* 80AEB1A0 */ void getParam();
39 /* 80AEB1C8 */ int getFlowNodeNum();
40 /* 80AEB1D0 */ int isDelete();
41 /* 80AEB22C */ int init();
42 /* 80AEB32C */ J3DAnmTransform* getTrnsfrmAnmP(int, char**);
43 /* 80AEB3A8 */ int setBckAnm(J3DAnmTransform*, f32, int, int, int, bool);
44 /* 80AEB45C */ int setCollision();
45 /* 80AEB4C8 */ int checkEvent();
46 /* 80AEB5E8 */ void orderEvent();
47 /* 80AEB634 */ void setMtx();
48 /* 80AEB6DC */ void setRoomInf();
49 /* 80AEB780 */ int cut_alert(int, int);
50 /* 80AEB7F0 */ int chkProcess(int (daNpc_Shop0_c::*)(void*));
51 /* 80AEB824 */ int setProcess(int (daNpc_Shop0_c::*)(void*), void*, int);
52 /* 80AEB920 */ int wait(void*);
53 /* 80AEB9BC */ int talk(void*);
54
55 static dCcD_SrcCyl const mCylDat;
56
57 /* 0x56c */ u8 mParam;
59 /* 0x58c */ f32 mPlaySpeed;
60 /* 0x590 */ u32 mFlowNodeNum;
61 /* 0x594 */ dMsgFlow_c mMsgFlow;
63 /* 0x5e8 */ J3DModel* mpModel;
64 /* 0x5ec */ f32 mGroundCross;
68 /* 0x688 */ dBgS_ObjAcch mAcch;
69 /* 0x860 */ dCcD_Stts mStts;
70 /* 0x89c */ dCcD_Cyl mCyl;
71 /* 0x9d8 */ s32 mMode;
72 /* 0x9dc */ int (daNpc_Shop0_c::*mProcess)(void*);
73 /* 0x9e8 */ s16 field_0x9e8;
74 /* 0x9ea */ u8 field_0x9ea;
75};
76
77STATIC_ASSERT(sizeof(daNpc_Shop0_c) == 0x9ec);
78
79#endif /* D_A_NPC_SHOP0_H */
Definition d_bg_s_gnd_chk.h:19
Definition d_msg_flow.h:35
Definition d_a_npc_shop0.h:15
virtual ~daNpc_Shop0_Param_c()
Definition d_a_npc_shop0.h:17
static param const mParam
Definition d_a_npc_shop0.h:66
Shop 0?
Definition d_a_npc_shop0.h:29
dBgS_ObjGndChk mGndChk
Definition d_a_npc_shop0.h:65
dCcD_Stts mStts
Definition d_a_npc_shop0.h:69
void orderEvent()
Definition d_a_npc_shop0.cpp:247
int getFlowNodeNum()
Definition d_a_npc_shop0.cpp:158
int init()
Definition d_a_npc_shop0.cpp:172
dBgS_ObjAcch mAcch
Definition d_a_npc_shop0.h:68
int draw()
Definition d_a_npc_shop0.cpp:123
int(daNpc_Shop0_c::* mProcess)(void *)
Definition d_a_npc_shop0.h:72
int wait(void *)
Definition d_a_npc_shop0.cpp:325
mDoExt_bckAnm mBckAnm
Definition d_a_npc_shop0.h:58
virtual ~daNpc_Shop0_c()
Definition d_a_npc_shop0.cpp:24
int execute()
Definition d_a_npc_shop0.cpp:99
int setProcess(int(daNpc_Shop0_c::*)(void *), void *, int)
Definition d_a_npc_shop0.cpp:302
dCcD_Cyl mCyl
Definition d_a_npc_shop0.h:70
int checkEvent()
Definition d_a_npc_shop0.cpp:230
int createHeap()
Definition d_a_npc_shop0.cpp:73
J3DAnmTransform * getTrnsfrmAnmP(int, char **)
Definition d_a_npc_shop0.cpp:201
int destroy()
Definition d_a_npc_shop0.cpp:93
J3DModel * mpModel
Definition d_a_npc_shop0.h:63
f32 mGroundCross
Definition d_a_npc_shop0.h:64
f32 mPlaySpeed
Definition d_a_npc_shop0.h:59
daNpc_Shop0_Param_c * mpShopParam
Definition d_a_npc_shop0.h:66
u8 mParam
Definition d_a_npc_shop0.h:57
request_of_phase_process_class mPhaseReq
Definition d_a_npc_shop0.h:62
int chkProcess(int(daNpc_Shop0_c::*)(void *))
Definition d_a_npc_shop0.cpp:295
static dCcD_SrcCyl const mCylDat
Definition d_a_npc_shop0.h:44
int setCollision()
Definition d_a_npc_shop0.cpp:220
void setRoomInf()
Definition d_a_npc_shop0.cpp:266
void getParam()
Definition d_a_npc_shop0.cpp:149
dMsgFlow_c mMsgFlow
Definition d_a_npc_shop0.h:61
s32 mMode
Definition d_a_npc_shop0.h:71
int setBckAnm(J3DAnmTransform *, f32, int, int, int, bool)
Definition d_a_npc_shop0.cpp:209
int create()
Definition d_a_npc_shop0.cpp:29
s16 field_0x9e8
Definition d_a_npc_shop0.h:73
void setMtx()
Definition d_a_npc_shop0.cpp:254
dBgS_AcchCir mAcchCir
Definition d_a_npc_shop0.h:67
int isDelete()
Definition d_a_npc_shop0.cpp:163
u32 mFlowNodeNum
Definition d_a_npc_shop0.h:60
int cut_alert(int, int)
Definition d_a_npc_shop0.cpp:283
u8 field_0x9ea
Definition d_a_npc_shop0.h:74
char * getResName()
Definition d_a_npc_shop0.cpp:144
int talk(void *)
Definition d_a_npc_shop0.cpp:340
STATIC_ASSERT(sizeof(daNpc_Shop0_c)==0x9ec)
Definition d_a_hozelda.cpp:54
Definition d_a_hozelda.cpp:146
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:74
Definition d_a_npc_fguard.cpp:70
Definition d_a_npc_shop0.h:19
u32 mParam3
Definition d_a_npc_shop0.h:22
u32 mParam1
Definition d_a_npc_shop0.h:20
u32 mParam2
Definition d_a_npc_shop0.h:21
Definition d_a_hozelda.cpp:74
Definition d_a_hozelda.cpp:56
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5