Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_shop0.h
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1#ifndef D_A_NPC_SHOP0_H
2#define D_A_NPC_SHOP0_H
3
4#include "d/actor/d_a_npc.h"
5
16public:
18
19 struct param {
20 /* 0x0 */ u32 mParam1;
21 /* 0x4 */ u32 mParam2;
22 /* 0x8 */ u32 mParam3;
23 };
24
25 static param const mParam;
26};
27
28
29class daNpc_Shop0_c : public fopAc_ac_c {
30public:
31 virtual ~daNpc_Shop0_c();
32 int create();
33 int createHeap();
34 int destroy();
35 int execute();
36 int draw();
37 char* getResName();
38 void getParam();
40 int isDelete();
41 int init();
42 J3DAnmTransform* getTrnsfrmAnmP(int, char**);
43 int setBckAnm(J3DAnmTransform*, f32, int, int, int, bool);
44 int setCollision();
45 int checkEvent();
46 void orderEvent();
47 void setMtx();
48 void setRoomInf();
49 int cut_alert(int, int);
50 int chkProcess(int (daNpc_Shop0_c::*)(void*));
51 int setProcess(int (daNpc_Shop0_c::*)(void*), void*, int);
52 int wait(void*);
53 int talk(void*);
54
55 static dCcD_SrcCyl const mCylDat;
56
57 /* 0x56c */ u8 mParam;
59 /* 0x58c */ f32 mPlaySpeed;
60 /* 0x590 */ u32 mFlowNodeNum;
61 /* 0x594 */ dMsgFlow_c mMsgFlow;
63 /* 0x5e8 */ J3DModel* mpModel;
64 /* 0x5ec */ f32 mGroundCross;
68 /* 0x688 */ dBgS_ObjAcch mAcch;
69 /* 0x860 */ dCcD_Stts mStts;
70 /* 0x89c */ dCcD_Cyl mCyl;
71 /* 0x9d8 */ s32 mMode;
72 /* 0x9dc */ int (daNpc_Shop0_c::*mProcess)(void*);
73 /* 0x9e8 */ s16 field_0x9e8;
74 /* 0x9ea */ u8 field_0x9ea;
75};
76
77STATIC_ASSERT(sizeof(daNpc_Shop0_c) == 0x9ec);
78
79#endif /* D_A_NPC_SHOP0_H */
Definition J3DAnimation.h:504
Definition J3DModel.h:43
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_bg_s_gnd_chk.h:19
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_msg_flow.h:49
Definition d_a_npc_shop0.h:15
virtual ~daNpc_Shop0_Param_c()
Definition d_a_npc_shop0.h:17
static param const mParam
Definition d_a_npc_shop0.h:60
Shop 0?
Definition d_a_npc_shop0.h:29
dBgS_ObjGndChk mGndChk
Definition d_a_npc_shop0.h:65
dCcD_Stts mStts
Definition d_a_npc_shop0.h:69
void orderEvent()
Definition d_a_npc_shop0.cpp:224
int getFlowNodeNum()
Definition d_a_npc_shop0.cpp:144
int init()
Definition d_a_npc_shop0.cpp:156
dBgS_ObjAcch mAcch
Definition d_a_npc_shop0.h:68
int draw()
Definition d_a_npc_shop0.cpp:113
int(daNpc_Shop0_c::* mProcess)(void *)
Definition d_a_npc_shop0.h:72
int wait(void *)
Definition d_a_npc_shop0.cpp:294
mDoExt_bckAnm mBckAnm
Definition d_a_npc_shop0.h:58
virtual ~daNpc_Shop0_c()
Definition d_a_npc_shop0.cpp:20
int execute()
Definition d_a_npc_shop0.cpp:90
int setProcess(int(daNpc_Shop0_c::*)(void *), void *, int)
Definition d_a_npc_shop0.cpp:272
dCcD_Cyl mCyl
Definition d_a_npc_shop0.h:70
int checkEvent()
Definition d_a_npc_shop0.cpp:208
int createHeap()
Definition d_a_npc_shop0.cpp:66
J3DAnmTransform * getTrnsfrmAnmP(int, char **)
Definition d_a_npc_shop0.cpp:183
int destroy()
Definition d_a_npc_shop0.cpp:85
J3DModel * mpModel
Definition d_a_npc_shop0.h:63
f32 mGroundCross
Definition d_a_npc_shop0.h:64
f32 mPlaySpeed
Definition d_a_npc_shop0.h:59
daNpc_Shop0_Param_c * mpShopParam
Definition d_a_npc_shop0.h:66
u8 mParam
Definition d_a_npc_shop0.h:57
request_of_phase_process_class mPhaseReq
Definition d_a_npc_shop0.h:62
int chkProcess(int(daNpc_Shop0_c::*)(void *))
Definition d_a_npc_shop0.cpp:267
static dCcD_SrcCyl const mCylDat
Definition d_a_npc_shop0.h:39
int setCollision()
Definition d_a_npc_shop0.cpp:199
void setRoomInf()
Definition d_a_npc_shop0.cpp:241
void getParam()
Definition d_a_npc_shop0.cpp:137
dMsgFlow_c mMsgFlow
Definition d_a_npc_shop0.h:61
s32 mMode
Definition d_a_npc_shop0.h:71
int setBckAnm(J3DAnmTransform *, f32, int, int, int, bool)
Definition d_a_npc_shop0.cpp:189
int create()
Definition d_a_npc_shop0.cpp:24
s16 field_0x9e8
Definition d_a_npc_shop0.h:73
void setMtx()
Definition d_a_npc_shop0.cpp:230
dBgS_AcchCir mAcchCir
Definition d_a_npc_shop0.h:67
int isDelete()
Definition d_a_npc_shop0.cpp:148
u32 mFlowNodeNum
Definition d_a_npc_shop0.h:60
int cut_alert(int, int)
Definition d_a_npc_shop0.cpp:257
u8 field_0x9ea
Definition d_a_npc_shop0.h:74
char * getResName()
Definition d_a_npc_shop0.cpp:133
int talk(void *)
Definition d_a_npc_shop0.cpp:308
Definition f_op_actor.h:230
Definition m_Do_ext.h:151
STATIC_ASSERT(sizeof(daNpc_Shop0_c)==0x9ec)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
Definition d_cc_d.h:104
Definition d_a_npc_shop0.h:19
u32 mParam3
Definition d_a_npc_shop0.h:22
u32 mParam1
Definition d_a_npc_shop0.h:20
u32 mParam2
Definition d_a_npc_shop0.h:21
Definition c_phase.h:17