Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_grd.h
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1#ifndef D_A_NPC_GRD_H
2#define D_A_NPC_GRD_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_Grd_c : public fopAc_ac_c {
15public:
16 /* 809CFD2C */ daNpc_Grd_c();
17 /* 809CFF40 */ ~daNpc_Grd_c();
18 /* 809D0140 */ void create();
19 /* 809D0414 */ void CreateHeap();
20 /* 809D0858 */ void Delete();
21 /* 809D088C */ void Execute();
22 /* 809D08AC */ void Draw();
23 /* 809D093C */ void ctrlJoint(J3DJoint*, J3DModel*);
24 /* 809D0B70 */ void createHeapCallBack(fopAc_ac_c*);
25 /* 809D0B90 */ void ctrlJointCallBack(J3DJoint*, int);
26 /* 809D0BDC */ void setParam();
27 /* 809D0D1C */ void main();
28 /* 809D0E9C */ void ctrlBtk();
29 /* 809D0F7C */ void setAttnPos();
30 /* 809D14BC */ void setExpressionAnm(int, bool);
31 /* 809D1670 */ void setExpressionBtp(int);
32 /* 809D1794 */ void setExpression(int, f32);
33 /* 809D17C0 */ bool setMotionAnm(int, f32);
34 /* 809D1940 */ void setMotion(int, f32, int);
35 /* 809D1984 */ bool drawDbgInfo();
36 /* 809D198C */ void drawOtherMdls();
37 /* 809D1990 */ void getTypeFromParam();
38 /* 809D19B0 */ void isDelete();
39 /* 809D1A1C */ void reset();
40 /* 809D1B9C */ void playExpression();
41 /* 809D1D00 */ void playMotion();
42 /* 809D1F50 */ void chkAction(int (daNpc_Grd_c::*)(void*));
43 /* 809D1F7C */ void setAction(int (daNpc_Grd_c::*)(void*));
44 /* 809D2024 */ void selectAction();
45 /* 809D20A4 */ void doNormalAction(int);
46 /* 809D21B8 */ void doEvent();
47 /* 809D2470 */ void setLookMode(int);
48 /* 809D2494 */ void lookat();
49 /* 809D2730 */ void setExpressionTalkAfter();
50 /* 809D2768 */ void wait(void*);
51 /* 809D2970 */ void talk(void*);
52 /* 809D2B20 */ void test(void*);
53 /* 809D2C9C */ void ECut_nodToGrz(int);
54 /* 809D3994 */ void adjustShapeAngle();
55
56 static void* mEvtCutNameList[2];
57 static u8 mEvtCutList[24];
58
59private:
60 /* 0x568 */ u8 field_0x568[0xe1c - 0x568];
61};
62
63STATIC_ASSERT(sizeof(daNpc_Grd_c) == 0xe1c);
64
66public:
67 /* 809D3998 */ ~daNpc_Grd_Param_c();
68
69 static u8 const m[108];
70};
71
72
73#endif /* D_A_NPC_GRD_H */
Definition d_a_npc_grd.h:65
static u8 const m[108]
Definition d_a_npc_grd.h:562
~daNpc_Grd_Param_c()
Definition d_a_npc_grd.cpp:1507
Gor Coron.
Definition d_a_npc_grd.h:14
void main()
Definition d_a_npc_grd.cpp:731
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_grd.cpp:709
bool setMotionAnm(int, f32)
Definition d_a_npc_grd.cpp:939
void doEvent()
Definition d_a_npc_grd.cpp:1258
~daNpc_Grd_c()
Definition d_a_npc_grd.cpp:556
void setParam()
Definition d_a_npc_grd.cpp:726
void setAttnPos()
Definition d_a_npc_grd.cpp:917
void setLookMode(int)
Definition d_a_npc_grd.cpp:1263
void reset()
Definition d_a_npc_grd.cpp:970
void setMotion(int, f32, int)
Definition d_a_npc_grd.cpp:944
void ctrlBtk()
Definition d_a_npc_grd.cpp:745
void CreateHeap()
Definition d_a_npc_grd.cpp:621
void isDelete()
Definition d_a_npc_grd.cpp:965
void setExpression(int, f32)
Definition d_a_npc_grd.cpp:934
bool drawDbgInfo()
Definition d_a_npc_grd.cpp:949
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_grd.cpp:721
void drawOtherMdls()
Definition d_a_npc_grd.cpp:954
void getTypeFromParam()
Definition d_a_npc_grd.cpp:960
void wait(void *)
Definition d_a_npc_grd.cpp:1319
void Draw()
Definition d_a_npc_grd.cpp:696
void adjustShapeAngle()
Definition d_a_npc_grd.cpp:1502
void create()
Definition d_a_npc_grd.cpp:602
void chkAction(int(daNpc_Grd_c::*)(void *))
Definition d_a_npc_grd.cpp:1237
void selectAction()
Definition d_a_npc_grd.cpp:1248
void setExpressionAnm(int, bool)
Definition d_a_npc_grd.cpp:923
void test(void *)
Definition d_a_npc_grd.cpp:1329
void playExpression()
Definition d_a_npc_grd.cpp:1075
static u8 mEvtCutList[24]
Definition d_a_npc_grd.h:367
void ECut_nodToGrz(int)
Definition d_a_npc_grd.cpp:1352
static void * mEvtCutNameList[2]
Definition d_a_npc_grd.h:353
void setExpressionBtp(int)
Definition d_a_npc_grd.cpp:929
void doNormalAction(int)
Definition d_a_npc_grd.cpp:1253
void setExpressionTalkAfter()
Definition d_a_npc_grd.cpp:1314
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_grd.cpp:715
void lookat()
Definition d_a_npc_grd.cpp:1309
void talk(void *)
Definition d_a_npc_grd.cpp:1324
void Delete()
Definition d_a_npc_grd.cpp:686
void Execute()
Definition d_a_npc_grd.cpp:691
u8 field_0x568[0xe1c - 0x568]
Definition d_a_npc_grd.h:60
void setAction(int(daNpc_Grd_c::*)(void *))
Definition d_a_npc_grd.cpp:1243
daNpc_Grd_c()
Definition d_a_npc_grd.cpp:539
void playMotion()
Definition d_a_npc_grd.cpp:1231
STATIC_ASSERT(sizeof(daNpc_Grd_c)==0xe1c)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8