Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag16.h
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1#ifndef D_A_KYTAG16_H
2#define D_A_KYTAG16_H
3
5
14class kytag16_class : public fopAc_ac_c {
15public:
16 /* 0x568 */ f32 field_0x568;
17 /* 0x56C */ u8 field_0x56c;
18 /* 0x56D */ GXColor mColor;
19 /* 0x571 */ u8 field_0x571;
20 /* 0x572 */ u8 field_0x572;
21 /* 0x573 */ u8 mSwitch;
22 /* 0x574 */ f32 field_0x574;
23 /* 0x578 */ f32 field_0x578;
24 /* 0x57C */ f32 field_0x57c;
25 /* 0x580 */ f32 field_0x580;
26 /* 0x584 */ f32 field_0x584;
27 /* 0x588 */ s16 field_0x588;
28 /* 0x58A */ s16 field_0x58a;
29 /* 0x58C */ u8 field_0x58c;
30 /* 0x58D */ u8 field_0x58d;
31};
32
33STATIC_ASSERT(sizeof(kytag16_class) == 0x590);
34
35#endif /* D_A_KYTAG16_H */
Pikari Tag.
Definition d_a_kytag16.h:14
f32 field_0x580
Definition d_a_kytag16.h:25
u8 field_0x58c
Definition d_a_kytag16.h:29
GXColor mColor
Definition d_a_kytag16.h:18
f32 field_0x574
Definition d_a_kytag16.h:22
s16 field_0x588
Definition d_a_kytag16.h:27
u8 field_0x571
Definition d_a_kytag16.h:19
s16 field_0x58a
Definition d_a_kytag16.h:28
u8 mSwitch
Definition d_a_kytag16.h:21
f32 field_0x57c
Definition d_a_kytag16.h:24
f32 field_0x584
Definition d_a_kytag16.h:26
u8 field_0x572
Definition d_a_kytag16.h:20
f32 field_0x568
Definition d_a_kytag16.h:16
u8 field_0x58d
Definition d_a_kytag16.h:30
u8 field_0x56c
Definition d_a_kytag16.h:17
f32 field_0x578
Definition d_a_kytag16.h:23
STATIC_ASSERT(sizeof(kytag16_class)==0x590)
Definition d_a_ep.cpp:68
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8