Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag08.h
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1#ifndef D_A_KYTAG08_H
2#define D_A_KYTAG08_H
3
5
14class kytag08_class : public fopAc_ac_c {
15public:
16 /* 0x568 */ J3DModel* mpModel;
17 /* 0x56C */ mDoExt_btkAnm mBtk;
18 /* 0x584 */ mDoExt_brkAnm mBrk;
22 /* 0x5AC */ cXyz mSize;
23 /* 0x5B8 */ cXyz mAvoidPos;
24 /* 0x5C4 */ cXyz mTargetAvoidPos;
25 /* 0x5D0 */ f32 mSizeScale;
26 /* 0x5D4 */ int mSizeTimer;
27 /* 0x5D8 */ u8 field_0x5d8;
28};
29
30STATIC_ASSERT(sizeof(kytag08_class) == 0x5DC);
31
32#endif /* D_A_KYTAG08_H */
Definition JPAEmitter.h:94
Fog Avoid Tag.
Definition d_a_kytag08.h:14
cXyz mTargetAvoidPos
Definition d_a_kytag08.h:24
int mSizeTimer
Definition d_a_kytag08.h:26
u8 field_0x5d8
Definition d_a_kytag08.h:27
request_of_phase_process_class mPhase
Definition d_a_kytag08.h:21
mDoExt_btkAnm mBtk
Definition d_a_kytag08.h:17
cXyz mSize
Definition d_a_kytag08.h:22
JPABaseEmitter * mpEmitter2
Definition d_a_kytag08.h:20
mDoExt_brkAnm mBrk
Definition d_a_kytag08.h:18
JPABaseEmitter * mpEmitter1
Definition d_a_kytag08.h:19
f32 mSizeScale
Definition d_a_kytag08.h:25
cXyz mAvoidPos
Definition d_a_kytag08.h:23
J3DModel * mpModel
Definition d_a_kytag08.h:16
STATIC_ASSERT(sizeof(kytag08_class)==0x5DC)
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
Definition d_a_obj_sekizoa.cpp:56
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8