Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag06.h
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1#ifndef D_A_KYTAG06_H
2#define D_A_KYTAG06_H
3
5#include "d/d_path.h"
6
15class kytag06_class : public fopAc_ac_c {
16public:
17 /* 0x568 */ dPath* mpPath;
18 /* 0x56C */ f32 mWindPower;
19 /* 0x570 */ f32 field_0x570;
20 /* 0x574 */ int field_0x574;
21 /* 0x578 */ int field_0x578;
22 /* 0x57C */ int field_0x57c;
23 /* 0x580 */ u32 field_0x580[4];
24 /* 0x590 */ u8 mMode;
25 /* 0x591 */ u8 field_0x591;
26 /* 0x592 */ u8 field_0x592;
27 /* 0x593 */ u8 mType;
28 /* 0x594 */ u8 mPathNo;
29 /* 0x595 */ u8 mSwNo;
30 /* 0x596 */ u8 field_0x596;
31 /* 0x597 */ u8 field_0x597;
32 /* 0x598 */ u8 field_0x598;
33};
34
35STATIC_ASSERT(sizeof(kytag06_class) == 0x59C);
36
37#endif /* D_A_KYTAG06_H */
Weather Handler Tag.
Definition d_a_kytag06.h:15
u8 field_0x597
Definition d_a_kytag06.h:31
u8 mMode
Definition d_a_kytag06.h:24
int field_0x578
Definition d_a_kytag06.h:21
u8 field_0x591
Definition d_a_kytag06.h:25
f32 field_0x570
Definition d_a_kytag06.h:19
int field_0x57c
Definition d_a_kytag06.h:22
dPath * mpPath
Definition d_a_kytag06.h:17
u8 field_0x598
Definition d_a_kytag06.h:32
int field_0x574
Definition d_a_kytag06.h:20
u8 mType
Definition d_a_kytag06.h:27
u8 mSwNo
Definition d_a_kytag06.h:29
u8 mPathNo
Definition d_a_kytag06.h:28
f32 mWindPower
Definition d_a_kytag06.h:18
u32 field_0x580[4]
Definition d_a_kytag06.h:23
u8 field_0x592
Definition d_a_kytag06.h:26
u8 field_0x596
Definition d_a_kytag06.h:30
STATIC_ASSERT(sizeof(kytag06_class)==0x59C)
Definition d_a_npc_cd2.cpp:35
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8