Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_econt.h
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#ifndef D_A_ECONT_H
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#define D_A_ECONT_H
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#include "
f_op/f_op_actor_mng.h
"
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class
econt_class
:
public
fopEn_enemy_c
{
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public
:
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/* 0x5AC */
u8
field_0x5ac
[8];
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/* 0x5B4 */
s16
field_0x5b4
;
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/* 0x5B6 */
u8
field_0x5b6
;
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/* 0x5B8 */
s16
field_0x5b8
[3];
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};
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#endif
/* D_A_ECONT_H */
econt_class
Encounter.
Definition
d_a_econt.h:14
econt_class::field_0x5ac
u8 field_0x5ac[8]
Definition
d_a_econt.h:16
econt_class::field_0x5b6
u8 field_0x5b6
Definition
d_a_econt.h:18
econt_class::field_0x5b4
s16 field_0x5b4
Definition
d_a_econt.h:17
econt_class::field_0x5b8
s16 field_0x5b8[3]
Definition
d_a_econt.h:19
fopEn_enemy_c
Definition
f_op_actor.h:327
f_op_actor_mng.h
include
d
actor
d_a_econt.h
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