Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_st_line.h
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1#ifndef D_A_E_ST_LINE_H
2#define D_A_E_ST_LINE_H
3
5
15public:
18 /* 0x5D0 */ s16 field_0x5d0;
19 /* 0x5D2 */ u8 field_0x5D2[0x5DC - 0x5D2];
20 /* 0x5DC */ cXyz field_0x5dc[64];
21 /* 0x8DC */ cXyz field_0x8dc[50];
22 /* 0xB34 */ u8 field_0xB34[0xCC4 - 0xB34];
23 /* 0xCC4 */ u8 field_0xcc4;
24 /* 0xCC5 */ u8 field_0xCC5[0xCC6 - 0xCC5];
25 /* 0xCC6 */ u8 field_0xcc6;
26 /* 0xCC7 */ u8 field_0xCC7[0xCD4 - 0xCC7];
28 /* 0xCF4 */ u8 field_0xcf4[0xCF8 - 0xCF4];
29};
30
31#endif /* D_A_E_ST_LINE_H */
Definition Z2SoundObject.h:34
Skulltula Web Line.
Definition d_a_e_st_line.h:14
u8 field_0xCC7[0xCD4 - 0xCC7]
Definition d_a_e_st_line.h:26
u8 field_0xcf4[0xCF8 - 0xCF4]
Definition d_a_e_st_line.h:28
u8 field_0xcc4
Definition d_a_e_st_line.h:23
Z2SoundObjSimple mSound
Definition d_a_e_st_line.h:27
u8 field_0xB34[0xCC4 - 0xB34]
Definition d_a_e_st_line.h:22
mDoExt_3DlineMat0_c mLine
Definition d_a_e_st_line.h:17
u8 field_0xCC5[0xCC6 - 0xCC5]
Definition d_a_e_st_line.h:24
s16 field_0x5d0
Definition d_a_e_st_line.h:18
cXyz field_0x5dc[64]
Definition d_a_e_st_line.h:20
u8 field_0xcc6
Definition d_a_e_st_line.h:25
u8 field_0x5D2[0x5DC - 0x5D2]
Definition d_a_e_st_line.h:19
cXyz field_0x8dc[50]
Definition d_a_e_st_line.h:21
request_of_phase_process_class mPhase
Definition d_a_e_st_line.h:16
Definition f_op_actor.h:249
Definition m_Do_ext.h:542
Definition d_a_hozelda.cpp:20
Definition d_a_hozelda.cpp:14
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8