Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_coach_2D.h
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1#ifndef D_A_COACH_2D_H
2#define D_A_COACH_2D_H
3
4#include "dolphin/types.h"
6
15class daCoach2D_c : public fopAc_ac_c {
16public:
17 struct c_list {
18 /* 806569CC */ void draw();
19 /* 806577DC */ ~c_list();
20 };
21
22 /* 80656A38 */ void createHeap();
23 /* 80656D18 */ void create();
24 /* 80656D94 */ void destroy();
25 /* 80656DE4 */ void draw();
26 /* 80656E94 */ void execute();
27 /* 80656ED0 */ void drawMeter();
28 /* 8065722C */ void initiate();
29 /* 80657260 */ void update();
30 /* 80657490 */ void setBrkAnime(bool);
31 /* 80657824 */ ~daCoach2D_c();
32
33private:
34 /* 0x568 */ u8 field_0x568[0x784 - 0x568];
35};
36
37STATIC_ASSERT(sizeof(daCoach2D_c) == 0x784);
38
40public:
41 /* 80657738 */ ~daCoach2D_HIO_c();
42};
43
44#endif /* D_A_COACH_2D_H */
Definition d_a_coach_2D.h:39
~daCoach2D_HIO_c()
Definition d_a_coach_2D.cpp:323
Coach 2D.
Definition d_a_coach_2D.h:15
void update()
Definition d_a_coach_2D.cpp:219
void drawMeter()
Definition d_a_coach_2D.cpp:164
void initiate()
Definition d_a_coach_2D.cpp:169
void draw()
Definition d_a_coach_2D.cpp:127
void execute()
Definition d_a_coach_2D.cpp:132
~daCoach2D_c()
Definition d_a_coach_2D.cpp:339
u8 field_0x568[0x784 - 0x568]
Definition d_a_coach_2D.h:34
void create()
Definition d_a_coach_2D.cpp:117
void setBrkAnime(bool)
Definition d_a_coach_2D.cpp:224
void createHeap()
Definition d_a_coach_2D.cpp:112
void destroy()
Definition d_a_coach_2D.cpp:122
STATIC_ASSERT(sizeof(daCoach2D_c)==0x784)
Definition d_a_coach_2D.h:17
void draw()
Definition d_a_coach_2D.cpp:79
~c_list()
Definition d_a_coach_2D.cpp:334
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8