Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_andsw.h
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1#ifndef D_A_ANDSW_H
2#define D_A_ANDSW_H
3
4#include "d/d_com_inf_game.h"
5
14class daAndsw_c : public fopAc_ac_c {
15public:
17 return fopAcM_GetParamBit(this,0,8);
18 }
19
21 return fopAcM_GetParamBit(this,8,8);
22 }
23
25 return fopAcM_GetParamBit(this,16,8);
26 }
27
29 return fopAcM_GetParamBit(this,24,8);
30 }
31
32 /* 80457978 */ int Create();
33 /* 804579B8 */ int create();
34 /* 80457A20 */ int execute();
35 /* 80457ABC */ int _delete();
36
37 /* 0x568 */ u8 mSwNo;
38 /* 0x568 */ u8 mSwNo2;
39 /* 0x56A */ s16 mTimer;
40};
41
42
43#endif /* D_A_ANDSW_H */
Definition d_a_andsw.h:14
u8 getSwNo2()
Definition d_a_andsw.h:20
int create()
Definition d_a_andsw.cpp:21
u8 getType()
Definition d_a_andsw.h:28
s16 mTimer
Definition d_a_andsw.h:39
u8 mSwNo2
Definition d_a_andsw.h:38
int Create()
Definition d_a_andsw.cpp:10
u16 getTimer()
Definition d_a_andsw.h:24
int _delete()
Definition d_a_andsw.cpp:49
u8 mSwNo
Definition d_a_andsw.h:37
int execute()
Definition d_a_andsw.cpp:30
u8 getSwNo()
Definition d_a_andsw.h:16
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:19
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8