Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_L7low_dr.h
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1#ifndef D_A_L7LOW_DR_H
2#define D_A_L7LOW_DR_H
3
5
14class daL7lowDr_c : public fopAc_ac_c {
15public:
16 typedef void (daL7lowDr_c::*actionFn)();
17
18 void setAction(actionFn);
19 void action();
20 int _delete();
21 void mtx_set();
22 void fly();
23 int execute();
24 int CreateHeap();
25 int create();
26 int draw();
27
31 /* 0x618 */ u8 field_0x618[0x624 - 0x618];
32 /* 0x624 */ actionFn mAction;
33 /* 0x630 */ actionFn field_0x630;
34 /* 0x63C */ int field_0x63c;
35 /* 0x640 */ u16 field_0x640;
36};
37
38STATIC_ASSERT(sizeof(daL7lowDr_c) == 0x644);
39
40
41#endif /* D_A_L7LOW_DR_H */
Definition Z2Creature.h:37
Definition d_a_L7low_dr.h:14
actionFn mAction
Definition d_a_L7low_dr.h:32
void mtx_set()
Definition d_a_L7low_dr.cpp:52
void fly()
Definition d_a_L7low_dr.cpp:63
int field_0x63c
Definition d_a_L7low_dr.h:34
int draw()
Definition d_a_L7low_dr.cpp:170
u16 field_0x640
Definition d_a_L7low_dr.h:35
u8 field_0x618[0x624 - 0x618]
Definition d_a_L7low_dr.h:31
request_of_phase_process_class mPhase
Definition d_a_L7low_dr.h:28
Z2CreatureEnemy mSound
Definition d_a_L7low_dr.h:30
int create()
Definition d_a_L7low_dr.cpp:137
int execute()
Definition d_a_L7low_dr.cpp:110
void setAction(actionFn)
Definition d_a_L7low_dr.cpp:11
int _delete()
Definition d_a_L7low_dr.cpp:38
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_L7low_dr.h:29
void(daL7lowDr_c::*) actionFn()
Definition d_a_L7low_dr.h:16
void action()
Definition d_a_L7low_dr.cpp:23
actionFn field_0x630
Definition d_a_L7low_dr.h:33
int CreateHeap()
Definition d_a_L7low_dr.cpp:124
Definition f_op_actor.h:230
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(daL7lowDr_c)==0x644)
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
Definition c_phase.h:17