Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_L7low_dr.h
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1#ifndef D_A_L7LOW_DR_H
2#define D_A_L7LOW_DR_H
3
4#include "dolphin/types.h"
6
15class daL7lowDr_c : public fopAc_ac_c {
16public:
17 /* 805AA5F8 */ void setAction(void (daL7lowDr_c::*)());
18 /* 805AA69C */ void action();
19 /* 805AA748 */ void _delete();
20 /* 805AA7B8 */ void mtx_set();
21 /* 805AA828 */ void fly();
22 /* 805AABF8 */ void execute();
23 /* 805AAC5C */ void CreateHeap();
24 /* 805AAD58 */ void create();
25 /* 805AAEA8 */ void draw();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x644 - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daL7lowDr_c) == 0x644);
32
33
34#endif /* D_A_L7LOW_DR_H */
Definition d_a_L7low_dr.h:15
void mtx_set()
Definition d_a_L7low_dr.cpp:105
void fly()
Definition d_a_L7low_dr.cpp:215
u8 field_0x568[0x644 - 0x568]
Definition d_a_L7low_dr.h:28
void CreateHeap()
Definition d_a_L7low_dr.cpp:236
void create()
Definition d_a_L7low_dr.cpp:249
void setAction(void(daL7lowDr_c::*)())
Definition d_a_L7low_dr.cpp:77
void execute()
Definition d_a_L7low_dr.cpp:220
void action()
Definition d_a_L7low_dr.cpp:82
void _delete()
Definition d_a_L7low_dr.cpp:94
void draw()
Definition d_a_L7low_dr.cpp:260
STATIC_ASSERT(sizeof(daL7lowDr_c)==0x644)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8