Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
SeqSoundHandle.h
Go to the documentation of this file.
1#ifndef NW4HBM_SND_SEQ_SOUND_HANDLE_H
2#define NW4HBM_SND_SEQ_SOUND_HANDLE_H
3
4#include "snd_types.h"
5
6#include "BasicSound.h"
7#include "SeqPlayer.h"
8#include "SeqSound.h"
9
10namespace nw4hbm {
11 namespace snd {
13 public:
15
17
18 bool IsAttachedSound() const { return mSound != NULL; }
19
20 private:
22 };
23
24 } // namespace snd
25} // namespace nw4hbm
26
27#endif
Definition SeqSoundHandle.h:12
detail::SeqSound * mSound
Definition SeqSoundHandle.h:21
~SeqSoundHandle()
Definition SeqSoundHandle.h:14
bool IsAttachedSound() const
Definition SeqSoundHandle.h:18
Definition SeqSound.h:25
Definition inlines.h:9
Definition HBMAnmController.h:6