Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjTobyHouse_c Member List
This is the complete list of members for
daObjTobyHouse_c
, including all inherited members.
Action
enum name
daObjTobyHouse_c
action
()
daObjTobyHouse_c
ACTION_DEAD
enum value
daObjTobyHouse_c
ACTION_EVENT
enum value
daObjTobyHouse_c
ACTION_ORDER_EVENT
enum value
daObjTobyHouse_c
ACTION_WAIT
enum value
daObjTobyHouse_c
actionDead
()
daObjTobyHouse_c
actionEvent
()
daObjTobyHouse_c
actionFunc
typedef
daObjTobyHouse_c
actionOrderEvent
()
daObjTobyHouse_c
actionWait
()
daObjTobyHouse_c
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
argument
fopAc_ac_c
attention_info
fopAc_ac_c
base
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
checkLODModel
()
daObjTobyHouse_c
checkWater
()
daObjTobyHouse_c
inline
Create
()
daObjTobyHouse_c
virtual
create1st
()
daObjTobyHouse_c
CreateHeap
()
daObjTobyHouse_c
virtual
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
dBgS_MoveBgActor
()
dBgS_MoveBgActor
Delete
()
daObjTobyHouse_c
virtual
demoActorID
fopAc_ac_c
demoProc
()
daObjTobyHouse_c
Draw
()
daObjTobyHouse_c
virtual
draw_tag
fopAc_ac_c
eventInfo
fopAc_ac_c
Execute
(Mtx **)
daObjTobyHouse_c
virtual
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x5c0
daObjTobyHouse_c
field_0x5c4
daObjTobyHouse_c
field_0x5c8
daObjTobyHouse_c
field_0x5dc
daObjTobyHouse_c
field_0x5de
daObjTobyHouse_c
field_0x5e0
daObjTobyHouse_c
field_0x5e2
daObjTobyHouse_c
field_0x5e3
daObjTobyHouse_c
field_0x5e4
daObjTobyHouse_c
field_0x5f0
daObjTobyHouse_c
field_0x5f4
daObjTobyHouse_c
field_0x5f8
daObjTobyHouse_c
field_0x5fc
daObjTobyHouse_c
fopAc_ac_c
()
fopAc_ac_c
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBaseMtx
()
daObjTobyHouse_c
IsDelete
()
dBgS_MoveBgActor
virtual
jntCol
fopAc_ac_c
m_dzb_id
dBgS_MoveBgActor
static
m_name
dBgS_MoveBgActor
static
m_set_func
dBgS_MoveBgActor
static
mAction
daObjTobyHouse_c
mActiveBck
daObjTobyHouse_c
maxFallSpeed
fopAc_ac_c
mBcks
daObjTobyHouse_c
mBgMtx
dBgS_MoveBgActor
mBirlCannonJnt
daObjTobyHouse_c
mBirlPJnt
daObjTobyHouse_c
mDemoTimer
daObjTobyHouse_c
mEventIdIdx
daObjTobyHouse_c
mEventIds
daObjTobyHouse_c
mHeightOffset
daObjTobyHouse_c
mLODModel
daObjTobyHouse_c
mModel
daObjTobyHouse_c
model
fopAc_ac_c
MoveBGCreate
(char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
dBgS_MoveBgActor
MoveBGCreateHeap
()
dBgS_MoveBgActor
MoveBGDelete
()
dBgS_MoveBgActor
MoveBGDraw
()
dBgS_MoveBgActor
inline
MoveBGExecute
()
dBgS_MoveBgActor
MoveBGIsDelete
()
dBgS_MoveBgActor
inline
mpBgW
dBgS_MoveBgActor
mPhase
daObjTobyHouse_c
mStaffId
daObjTobyHouse_c
mType
daObjTobyHouse_c
old
fopAc_ac_c
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
sceneChange
()
daObjTobyHouse_c
setAction
(u8 action)
daObjTobyHouse_c
inline
setBaseMtx
()
daObjTobyHouse_c
setID
fopAc_ac_c
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
tevStr
fopAc_ac_c
ToBack
()
dBgS_MoveBgActor
virtual
ToFore
()
dBgS_MoveBgActor
virtual
Type
enum name
daObjTobyHouse_c
TYPE_0
enum value
daObjTobyHouse_c
TYPE_1
enum value
daObjTobyHouse_c
~fopAc_ac_c
()
fopAc_ac_c
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