Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_YMB_c Member List

This is the complete list of members for daE_YMB_c, including all inherited members.

_delete()daE_YMB_c
action()daE_YMB_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
boxfopAc_ac_c
calcDownToWater()daE_YMB_c
calcLakeDemoPlayerPos()daE_YMB_c
carryTypefopAc_ac_c
cc_set()daE_YMB_c
checkBallModelDraw()fopEn_enemy_c
checkBck(int)daE_YMB_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg() constfopEn_enemy_cinline
checkGroundPos()daE_YMB_c
checkHeadLockFlg() constfopEn_enemy_cinline
checkStartBattleDemo()daE_YMB_c
checkWaterPos()daE_YMB_c
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfLockIn()daE_YMB_c
checkWolfNoLock() constfopEn_enemy_cinline
create()daE_YMB_c
CreateHeap()daE_YMB_c
ctrlJoint(J3DJoint *, J3DModel *)daE_YMB_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
damage_check()daE_YMB_c
demo_skip(int)daE_YMB_c
demoActorIDfopAc_ac_c
DemoSkipCallBack(void *, int)daE_YMB_c
draw()daE_YMB_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
execute()daE_YMB_c
executeBattleDemo()daE_YMB_c
executeDamage()daE_YMB_c
executeDeath()daE_YMB_c
executeDown()daE_YMB_c
executeFly()daE_YMB_c
executeFlyAttack()daE_YMB_c
executeGuard()daE_YMB_c
executeLakeDemo()daE_YMB_c
executeRunAway()daE_YMB_c
executeStartDemo()daE_YMB_c
executeSwim()daE_YMB_c
executeWait()daE_YMB_c
executeWaterJump()daE_YMB_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x590fopEn_enemy_c
field_0x5acdaE_YMB_c
field_0x6c1daE_YMB_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getBellyBitePos(cXyz *)daE_YMB_c
getDownLockPoint()daE_YMB_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMaxLockAttack()daE_YMB_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
getNearDownPos()daE_YMB_c
getSwitchBit()daE_YMB_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
initDownToWater()daE_YMB_c
jntColfopAc_ac_c
JointCallBack(J3DJoint *, int)daE_YMB_c
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBaseleafdraw_class
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDownPosfopEn_enemy_c
mDwPileafdraw_class
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mHeadLockPosfopEn_enemy_c
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
modelfopAc_ac_c
mpDrawMtdleafdraw_class
mSwitchBitdaE_YMB_c
mThrowModefopEn_enemy_c
mtx_set()daE_YMB_c
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
scalefopAc_ac_c
setActionMode(int, int)daE_YMB_c
setAttentionPos()daE_YMB_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBck(int, u8, f32, f32)daE_YMB_c
setBitePos(int)daE_YMB_c
setBodyAngle()daE_YMB_c
setBoilEffect(int)daE_YMB_c
setCameraSwitch()daE_YMB_c
setCreateDrop()daE_YMB_c
setDamageEffect(int)daE_YMB_c
setDeathEffect()daE_YMB_c
setDownHamonEffect()daE_YMB_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setDownWaitVoice()daE_YMB_c
setElecEffect1()daE_YMB_c
setElecEffect2()daE_YMB_c
setFlyBlurEffect()daE_YMB_c
setFlyWaitVoice()daE_YMB_c
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setHitBoardSe()daE_YMB_c
setIDfopAc_ac_c
setInclination()daE_YMB_c
setLastDamage()daE_YMB_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindInit(cXyz *)daE_YMB_c
setMidnaBindLevel(int)daE_YMB_c
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setRockDamageEffect()daE_YMB_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
setWaterEffect1()daE_YMB_c
setWaterEffect2()daE_YMB_c
setWolfLockEffect()daE_YMB_c
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c