Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_VA_c Member List

This is the complete list of members for daE_VA_c, including all inherited members.

_delete()daE_VA_c
action()daE_VA_c
ACTION_CLEAR_ATTACK_e enum valuedaE_VA_c
ACTION_CLEAR_CHASE_e enum valuedaE_VA_c
ACTION_CLEAR_WAIT_e enum valuedaE_VA_c
ACTION_DEMO_OP_e enum valuedaE_VA_c
ACTION_DEMO_OP_WAIT_e enum valuedaE_VA_c
ACTION_OPACI_ATTACK_e enum valuedaE_VA_c
ACTION_OPACI_CHASE_e enum valuedaE_VA_c
ACTION_OPACI_DAMAGE_e enum valuedaE_VA_c
ACTION_OPACI_DEATH_e enum valuedaE_VA_c
ACTION_OPACI_DOWN_DAMAGE_e enum valuedaE_VA_c
ACTION_OPACI_DOWN_e enum valuedaE_VA_c
ACTION_OPACI_FADE_AWAY_e enum valuedaE_VA_c
ACTION_OPACI_FLIP_e enum valuedaE_VA_c
ACTION_OPACI_FLY_e enum valuedaE_VA_c
ACTION_OPACI_WAIT_e enum valuedaE_VA_c
ACTION_TRANS_ATTACK_e enum valuedaE_VA_c
ACTION_TRANS_BITE_DAMAGE_e enum valuedaE_VA_c
ACTION_TRANS_CHASE_e enum valuedaE_VA_c
ACTION_TRANS_DAMAGE_e enum valuedaE_VA_c
ACTION_TRANS_THROUGH_e enum valuedaE_VA_c
ACTION_TRANS_WAIT_e enum valuedaE_VA_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
ANM_END_EF_e enum valuedaE_VA_c
ANM_FLOAT_ATTACK_e enum valuedaE_VA_c
ANM_FLOAT_DMG_A_e enum valuedaE_VA_c
ANM_FLOAT_DMG_B_e enum valuedaE_VA_c
ANM_FLOAT_DMG_C_e enum valuedaE_VA_c
ANM_FLOAT_WAIT_e enum valuedaE_VA_c
ANM_INVI_ATTACK_A_e enum valuedaE_VA_c
ANM_INVI_NOTICE_e enum valuedaE_VA_c
ANM_INVI_WAIT_e enum valuedaE_VA_c
ANM_INVI_WALK_e enum valuedaE_VA_c
ANM_OP_ATTACK_A_e enum valuedaE_VA_c
ANM_SUBS_ATTACK_A1_e enum valuedaE_VA_c
ANM_SUBS_ATTACK_A3_e enum valuedaE_VA_c
ANM_SUBS_ATTACK_B_e enum valuedaE_VA_c
ANM_SUBS_AVOID_e enum valuedaE_VA_c
ANM_SUBS_DOWN_D_STAND_e enum valuedaE_VA_c
ANM_SUBS_DOWN_DIE_e enum valuedaE_VA_c
ANM_SUBS_DOWN_DMG_A1_e enum valuedaE_VA_c
ANM_SUBS_DOWN_DMG_A2_e enum valuedaE_VA_c
ANM_SUBS_DOWN_e enum valuedaE_VA_c
ANM_SUBS_DOWN_STAGGER_e enum valuedaE_VA_c
ANM_SUBS_DOWN_STAND_e enum valuedaE_VA_c
ANM_SUBS_DOWN_WAIT_e enum valuedaE_VA_c
ANM_SUBS_FLY_e enum valuedaE_VA_c
ANM_SUBS_INVITE_A_e enum valuedaE_VA_c
ANM_SUBS_INVITE_B_e enum valuedaE_VA_c
ANM_SUBS_INVITE_C_e enum valuedaE_VA_c
ANM_SUBS_STAGGER_e enum valuedaE_VA_c
ANM_SUBS_TO_TRANS_e enum valuedaE_VA_c
ANM_SUBS_WAIT_e enum valuedaE_VA_c
ANM_TRANS_ATTACK_A1_e enum valuedaE_VA_c
ANM_TRANS_ATTACK_A2_e enum valuedaE_VA_c
ANM_TRANS_ATTACK_A3_e enum valuedaE_VA_c
ANM_TRANS_NECK_DMG_e enum valuedaE_VA_c
ANM_TRANS_NECK_PAT_e enum valuedaE_VA_c
ANM_TRANS_STRUGGLE_e enum valuedaE_VA_c
ANM_TRANS_THROUGH_e enum valuedaE_VA_c
ANM_TRANS_WAIT_e enum valuedaE_VA_c
ANM_TRANS_WALK_e enum valuedaE_VA_c
attention_infofopAc_ac_c
boxfopAc_ac_c
calcJointNeck()daE_VA_c
calcJointSleeve()daE_VA_c
calcMagicMove()daE_VA_c
calcOpRopePos()daE_VA_c
calcRopeFirePos()daE_VA_c
calcTagAngle()daE_VA_c
carryTypefopAc_ac_c
cc_set()daE_VA_c
checkBallModelDraw()fopEn_enemy_c
checkBck(int)daE_VA_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg() constfopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
create()daE_VA_c
CreateHeap()daE_VA_c
ctrlJoint(J3DJoint *, J3DModel *)daE_VA_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daE_ANM_e enum namedaE_VA_c
daE_VA_ACTION enum namedaE_VA_c
daE_VA_c()daE_VA_c
damage_check()daE_VA_c
demo_skip(int)daE_VA_c
demoActorIDfopAc_ac_c
DemoSkipCallBack(void *, int)daE_VA_cstatic
draw()daE_VA_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
execute()daE_VA_c
executeClearAttack()daE_VA_c
executeClearChase()daE_VA_c
executeClearWait()daE_VA_c
executeDemoOp()daE_VA_c
executeDemoOpWait()daE_VA_c
executeOpaciAttack()daE_VA_c
executeOpaciChase()daE_VA_c
executeOpaciDamage()daE_VA_c
executeOpaciDeath()daE_VA_c
executeOpaciDown()daE_VA_c
executeOpaciDownDamage()daE_VA_c
executeOpaciFadeAway()daE_VA_c
executeOpaciFlip()daE_VA_c
executeOpaciFly()daE_VA_c
executeOpaciWait()daE_VA_c
executeTransAttack()daE_VA_c
executeTransBiteDamage()daE_VA_c
executeTransChase()daE_VA_c
executeTransDamage()daE_VA_c
executeTransThrough()daE_VA_c
executeTransWait()daE_VA_c
eyePosfopAc_ac_c
field_0x10A6daE_VA_cprivate
field_0x10f74daE_VA_cprivate
field_0x10f80daE_VA_cprivate
field_0x1101daE_VA_cprivate
field_0x1104daE_VA_cprivate
field_0x112cdaE_VA_cprivate
field_0x1140daE_VA_cprivate
field_0x11b8daE_VA_cprivate
field_0x1228daE_VA_cprivate
field_0x122cdaE_VA_cprivate
field_0x1238daE_VA_cprivate
field_0x123edaE_VA_cprivate
field_0x1240daE_VA_cprivate
field_0x12f8daE_VA_cprivate
field_0x1304daE_VA_cprivate
field_0x130AdaE_VA_cprivate
field_0x130cdaE_VA_cprivate
field_0x130edaE_VA_cprivate
field_0x1310daE_VA_cprivate
field_0x1318daE_VA_cprivate
field_0x1324daE_VA_cprivate
field_0x1328daE_VA_cprivate
field_0x1330daE_VA_cprivate
field_0x1332daE_VA_cprivate
field_0x1334daE_VA_cprivate
field_0x1336daE_VA_cprivate
field_0x1348daE_VA_cprivate
field_0x1350daE_VA_cprivate
field_0x1354daE_VA_cprivate
field_0x1358daE_VA_cprivate
field_0x135cdaE_VA_cprivate
field_0x1360daE_VA_cprivate
field_0x1364daE_VA_cprivate
field_0x1368daE_VA_cprivate
field_0x136CdaE_VA_cprivate
field_0x137bdaE_VA_cprivate
field_0x1380daE_VA_cprivate
field_0x1381daE_VA_cprivate
field_0x1382daE_VA_cprivate
field_0x1383daE_VA_cprivate
field_0x1384daE_VA_cprivate
field_0x1385daE_VA_cprivate
field_0x1386daE_VA_cprivate
field_0x1388daE_VA_cprivate
field_0x138bdaE_VA_cprivate
field_0x138ddaE_VA_cprivate
field_0x138edaE_VA_cprivate
field_0x138fdaE_VA_cprivate
field_0x1390daE_VA_cprivate
field_0x1391daE_VA_cprivate
field_0x1392daE_VA_cprivate
field_0x1393daE_VA_cprivate
field_0x1394daE_VA_cprivate
field_0x1396daE_VA_cprivate
field_0x1398daE_VA_cprivate
field_0x139cdaE_VA_cprivate
field_0x13b8daE_VA_cprivate
field_0x13c4daE_VA_cprivate
field_0x13d0daE_VA_cprivate
field_0x140cdaE_VA_cprivate
field_0x1448daE_VA_cprivate
field_0x1466daE_VA_cprivate
field_0x1484daE_VA_cprivate
field_0x1485daE_VA_cprivate
field_0x1486daE_VA_cprivate
field_0x14a4daE_VA_cprivate
field_0x14a8daE_VA_cprivate
field_0x14acdaE_VA_cprivate
field_0x14b0daE_VA_cprivate
field_0x14B4daE_VA_cprivate
field_0x1b3cdaE_VA_cprivate
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x590fopEn_enemy_c
field_0x660daE_VA_cprivate
field_0x750daE_VA_cprivate
field_0x840daE_VA_cprivate
field_0x994daE_VA_cprivate
field_0xe44daE_VA_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
getRopeLength(int)daE_VA_c
getWolfCutType()daE_VA_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
jntColfopAc_ac_c
JointCallBack(J3DJoint *, int)daE_VA_cstatic
mAcchdaE_VA_cprivate
mAcchCirdaE_VA_cprivate
mActiondaE_VA_cprivate
mAlphaTypedaE_VA_cprivate
mAtInfodaE_VA_cprivate
mAttackSphIFrameTimerdaE_VA_cprivate
mAttackSphsdaE_VA_cprivate
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBaseleafdraw_class
mBodyCcSttsdaE_VA_cprivate
mBodyCylIFrameTimerdaE_VA_cprivate
mBodyCylsdaE_VA_cprivate
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mCardFlagsdaE_VA_cprivate
mDemoCamBankdaE_VA_cprivate
mDemoCamCenterdaE_VA_cprivate
mDemoCamEyedaE_VA_cprivate
mDemoModeTimerdaE_VA_cprivate
mDownPosfopEn_enemy_c
mDownTimerdaE_VA_cprivate
mDrawRopesdaE_VA_cprivate
mDwPileafdraw_class
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mEyeAlphadaE_VA_cprivate
mFadeAwayTimerdaE_VA_cprivate
mFlagsfopEn_enemy_c
mFootSmokeAlphadaE_VA_cprivate
mFootSmokeEmtrIDsdaE_VA_cprivate
mGlowBodydaE_VA_cprivate
mGlowLightAdaE_VA_cprivate
mGlowLightBdaE_VA_cprivate
mGlowLightGdaE_VA_cprivate
mGlowLightRdaE_VA_cprivate
mHeadLockPosfopEn_enemy_c
mInitHIOdaE_VA_cprivate
mInvisModeldaE_VA_cprivate
mKankyoColBlenddaE_VA_cprivate
mKankyoColTypedaE_VA_cprivate
mLineSphsdaE_VA_cprivate
mMagicAcchdaE_VA_cprivate
mMagicAcchCirdaE_VA_cprivate
mMagicOldPosdaE_VA_cprivate
mMagicPosdaE_VA_cprivate
mMagicSpeeddaE_VA_cprivate
mMagicSphsdaE_VA_cprivate
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
mModedaE_VA_cprivate
mNeckSphdaE_VA_cprivate
mNeckSphIFrameTimerdaE_VA_cprivate
modelfopAc_ac_c
mOffTgTimerdaE_VA_cprivate
mpCardModelsdaE_VA_cprivate
mpDrawMtdleafdraw_class
mpEndEfBrkdaE_VA_cprivate
mpEndEfMorfdaE_VA_cprivate
mPhasedaE_VA_cprivate
mPlayEndEfdaE_VA_cprivate
mpMorfdaE_VA_cprivate
mpWeaponBrkdaE_VA_cprivate
mpWeaponModeldaE_VA_cprivate
mRopedaE_VA_cprivate
mRopeCutStatusdaE_VA_cprivate
mRopesEnableddaE_VA_cprivate
mShadowKeydaE_VA_cprivate
mSounddaE_VA_cprivate
mSwNodaE_VA_cprivate
mThrowModefopEn_enemy_c
mtx_set()daE_VA_c
mWeponEffEmtrIDsdaE_VA_cprivate
mWeponEfModedaE_VA_cprivate
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offSwordShield()daE_VA_c
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onRopeCutStatus(int, int, int)daE_VA_c
onSwordAtBit()daE_VA_c
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
scalefopAc_ac_c
setActionMode(int, int)daE_VA_c
setAlphaType()daE_VA_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBck(int, u8, f32, f32)daE_VA_c
setBugsEffect()daE_VA_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setFireEffect(int)daE_VA_c
setFootEffect()daE_VA_c
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setIDfopAc_ac_c
setMagicEffect(int)daE_VA_c
setMagicHitEffect(int)daE_VA_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
setTransDamage(cXyz *)daE_VA_c
setVibRope(f32, f32)daE_VA_c
setVibTag(int, int)daE_VA_c
setWeponEffect()daE_VA_c
setWeponFlashScreen()daE_VA_c
setWeponGlow()daE_VA_c
setWeponLandEffect()daE_VA_c
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c