Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_SB_c Member List
This is the complete list of members for
daE_SB_c
, including all inherited members.
ActionCheck
()
daE_SB_c
private
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
Anm_Motion
()
daE_SB_c
private
Attack
()
daE_SB_c
private
Attack_Motion
()
daE_SB_c
private
AttackAngle
()
daE_SB_c
private
AttackSetSP
()
daE_SB_c
private
AttackSpeedMotion
()
daE_SB_c
private
AttackStop
()
daE_SB_c
private
attention_info
fopAc_ac_c
Bomb_Death_Motion
()
daE_SB_c
private
BombJumpSet
()
daE_SB_c
private
box
fopAc_ac_c
carryType
fopAc_ac_c
ChanceMotion
()
daE_SB_c
private
checkBallModelDraw
()
fopEn_enemy_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
() const
fopEn_enemy_c
inline
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
Create
()
daE_SB_c
private
CreateHeap
()
daE_SB_c
private
ctrlJoint
(J3DJoint *, J3DModel *)
daE_SB_c
private
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
Death_Motion
()
daE_SB_c
private
Delete
()
daE_SB_c
private
demoActorID
fopAc_ac_c
Draw
()
daE_SB_c
private
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
Execute
()
daE_SB_c
private
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x590
fopEn_enemy_c
field_0x5ac
daE_SB_c
private
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getDownPos
()
fopEn_enemy_c
inline
getHeadLockPos
()
fopEn_enemy_c
inline
GetHomeSet
()
daE_SB_c
private
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
gravity
fopAc_ac_c
group
fopAc_ac_c
Hanekaeri
()
daE_SB_c
private
HashiraVib
()
daE_SB_c
private
health
fopAc_ac_c
heap
fopAc_ac_c
Hit
()
daE_SB_c
private
home
fopAc_ac_c
HomeJumpMotion
()
daE_SB_c
private
initBallModel
()
fopEn_enemy_c
initCcCylinder
()
daE_SB_c
private
jntCol
fopAc_ac_c
Jump_Motion
()
daE_SB_c
private
Jump_Normal_Set
()
daE_SB_c
private
Jump_Set
()
daE_SB_c
private
JumpMiddleMotion
()
daE_SB_c
private
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBase
leafdraw_class
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mDownPos
fopEn_enemy_c
mDwPi
leafdraw_class
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
MemberClear
()
daE_SB_c
private
mFlags
fopEn_enemy_c
mHeadLockPos
fopEn_enemy_c
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
model
fopAc_ac_c
mpDrawMtd
leafdraw_class
mThrowMode
fopEn_enemy_c
NoChanceMotion
()
daE_SB_c
private
Obj_Damage
()
daE_SB_c
private
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
Particle_Set
(u16)
daE_SB_c
private
scale
fopAc_ac_c
Search
()
daE_SB_c
private
Search_Bomb
()
daE_SB_c
private
SetAnm
(int, int, f32, f32)
daE_SB_c
private
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setBaseMtx
()
daE_SB_c
private
setCcCylinder
()
daE_SB_c
private
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setGroundAngle
()
daE_SB_c
private
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
shape_angle
fopAc_ac_c
Shield
()
daE_SB_c
private
Shield_Motion
()
daE_SB_c
private
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
tevStr
fopAc_ac_c
Wait_Motion
()
daE_SB_c
private
Yazirushi
()
daE_SB_c
private
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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