Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_DR_c Member List

This is the complete list of members for daB_DR_c, including all inherited members.

_delete()daB_DR_c
action()daB_DR_c
action_fire()daB_DR_c
action_parts()daB_DR_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
cc_set()daB_DR_c
checkBallModelDraw()fopEn_enemy_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg() constfopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
chkPartCreate(bool)daB_DR_c
create()daB_DR_c
CreateHeap()daB_DR_c
ctrlJoint(J3DJoint *, J3DModel *)daB_DR_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daB_DR_c()daB_DR_c
demo_skip(int)daB_DR_c
demoActorIDfopAc_ac_c
DemoSkipCallBack(void *, int)daB_DR_c
down_cc_set()daB_DR_c
draw()daB_DR_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
execute()daB_DR_c
executeBreathAttack()daB_DR_c
executeBullet()daB_DR_c
executeDamageDemo()daB_DR_c
executeDead()daB_DR_c
executeFlyWait()daB_DR_c
executeGliderAttack()daB_DR_c
executeMiddleDemo()daB_DR_c
executeParts()daB_DR_c
executePillarSearch()daB_DR_c
executePillarWait()daB_DR_c
executeTailHit()daB_DR_c
executeWait()daB_DR_c
executeWeekHit()daB_DR_c
executeWindAttack()daB_DR_c
eyePosfopAc_ac_c
field_0x27A0daB_DR_cprivate
field_0x27a8daB_DR_cprivate
field_0x27ACdaB_DR_cprivate
field_0x27c4daB_DR_cprivate
field_0x27d0daB_DR_cprivate
field_0x27dcdaB_DR_cprivate
field_0x27ecdaB_DR_cprivate
field_0x27fcdaB_DR_cprivate
field_0x280cdaB_DR_cprivate
field_0x2810daB_DR_cprivate
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x590fopEn_enemy_c
field_0x5c0daB_DR_cprivate
field_0x664daB_DR_cprivate
field_0x714daB_DR_cprivate
field_0x718daB_DR_cprivate
field_0x71CdaB_DR_cprivate
field_0x720daB_DR_cprivate
field_0x724daB_DR_cprivate
field_0x728daB_DR_cprivate
field_0x72cdaB_DR_cprivate
field_0x730daB_DR_cprivate
field_0x734daB_DR_cprivate
field_0x738daB_DR_cprivate
field_0x73cdaB_DR_cprivate
field_0x740daB_DR_cprivate
field_0x744daB_DR_cprivate
field_0x748daB_DR_cprivate
field_0x74cdaB_DR_cprivate
field_0x74edaB_DR_cprivate
field_0x750daB_DR_cprivate
field_0x752daB_DR_cprivate
field_0x754daB_DR_cprivate
field_0x756daB_DR_cprivate
field_0x758daB_DR_cprivate
field_0x75adaB_DR_cprivate
field_0x75CdaB_DR_cprivate
field_0x760daB_DR_cprivate
field_0x76cdaB_DR_cprivate
field_0x778daB_DR_cprivate
field_0x784daB_DR_cprivate
field_0x790daB_DR_cprivate
field_0x79cdaB_DR_cprivate
field_0x7a8daB_DR_cprivate
field_0x7b4daB_DR_cprivate
field_0x7d0daB_DR_cprivate
field_0x7d1daB_DR_cprivate
field_0x7d2daB_DR_cprivate
field_0x7d3daB_DR_cprivate
field_0x7d4daB_DR_cprivate
field_0x7D5daB_DR_cprivate
field_0x7d6daB_DR_cprivate
field_0x7d7daB_DR_cprivate
field_0x7D8daB_DR_cprivate
field_0x7DAdaB_DR_cprivate
field_0x7dbdaB_DR_cprivate
field_0x7DCdaB_DR_cprivate
field_0x7e0daB_DR_cprivate
field_0x7e4daB_DR_cprivate
field_0x7e8daB_DR_cprivate
field_0x7E9daB_DR_cprivate
field_0x7ebdaB_DR_cprivate
field_0x7EFdaB_DR_cprivate
field_0xa08daB_DR_cprivate
field_0xdf0daB_DR_cprivate
flapMove(bool)daB_DR_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
getMtx()daB_DR_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
isBack()daB_DR_cinline
jntColfopAc_ac_c
JointCallBack(J3DJoint *, int)daB_DR_c
mAcchdaB_DR_cprivate
mAcchCirdaB_DR_cprivate
mActiondaB_DR_cprivate
mAllClr()daB_DR_c
mAnmIDdaB_DR_cprivate
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBaseleafdraw_class
mBgFallGroundCheck()daB_DR_c
mBoot_c_tranceSet(bool)daB_DR_c
mBreathAtCcdaB_DR_cprivate
mBreathHighSet(bool)daB_DR_c
mBreathSet()daB_DR_c
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mCountClr()daB_DR_c
mDownCcdaB_DR_cprivate
mDownPosfopEn_enemy_c
mDownSphCcdaB_DR_cprivate
mDwPileafdraw_class
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFeintBreath()daB_DR_c
mFlagsfopEn_enemy_c
mFootAtCcdaB_DR_cprivate
mGlider_AniSet(bool)daB_DR_c
mGlider_WindPosSet()daB_DR_c
mGliderAtAniSet()daB_DR_c
mGliderMoveSub(f32)daB_DR_c
mHabatakiAnmSet(int)daB_DR_c
mHeadAngleSet()daB_DR_c
mHeadLockPosfopEn_enemy_c
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
mModedaB_DR_cprivate
mMsgFlowdaB_DR_cprivate
modelfopAc_ac_c
mpCoreBrkdaB_DR_cprivate
mpDrawMtdleafdraw_class
mPhasedaB_DR_cprivate
mPillarCcdaB_DR_cprivate
mPlayerHighCheck()daB_DR_c
mpModelMorfdaB_DR_cprivate
mpPartModeldaB_DR_cprivate
mPrm0daB_DR_cprivate
mPrm1daB_DR_cprivate
mPrm2daB_DR_cprivate
mPrm3daB_DR_cprivate
mStatusONOFF(int)daB_DR_c
mTailCcdaB_DR_cprivate
mTargetdaB_DR_cprivate
mThrowModefopEn_enemy_c
mTimerdaB_DR_cprivate
mTimerClr()daB_DR_c
mtx_set()daB_DR_c
mWeekCcdaB_DR_cprivate
mWindAtCcdaB_DR_cprivate
mWindAtCc2daB_DR_cprivate
mWindAtCc3daB_DR_cprivate
normalHoverMove()daB_DR_c
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onTarget()daB_DR_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
parts_mtx_set()daB_DR_c
revolutionMove()daB_DR_c
scalefopAc_ac_c
setActionMode(int, int)daB_DR_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBck(int, u8, f32, f32)daB_DR_c
setDeathLightEffect()daB_DR_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setSe()daB_DR_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
startDemoCheck()daB_DR_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tail_hit_check()daB_DR_c
tevStrfopAc_ac_c
week_hit_check()daB_DR_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c