Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_shop_item_ctrl.h
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1#ifndef D_SHOP_D_SHOP_ITEM_CTRL_H
2#define D_SHOP_D_SHOP_ITEM_CTRL_H
3
5
7public:
10 bool isHomePos(int);
11 void setRotateAnime(int);
12 void setZoomAnime(int, cXyz*, s16, bool);
13
14 virtual ~dShopItemCtrl_c();
15
17 u32 getItemIndex(int i) { return mItemIndex[i]; }
18 void setMessageIndex(int i, u16 messageIndex) { mMessageIndex[i] = messageIndex; }
20
21private:
22 /* 0x04 */ u32 mItemIndex[7];
23 /* 0x20 */ u16 mMessageIndex[7];
24};
25
26#endif /* D_SHOP_D_SHOP_ITEM_CTRL_H */
Definition d_shop_item_ctrl.h:6
void setMessageIndex(int i, u16 messageIndex)
Definition d_shop_item_ctrl.h:18
void setZoomAnime(int, cXyz *, s16, bool)
Definition d_shop_item_ctrl.cpp:68
void setRotateAnime(int)
Definition d_shop_item_ctrl.cpp:51
virtual ~dShopItemCtrl_c()
Definition d_shop_item_ctrl.cpp:18
u32 getItemIndex(int i)
Definition d_shop_item_ctrl.h:17
bool isHomePos(int)
Definition d_shop_item_ctrl.cpp:33
dShopItemCtrl_c()
Definition d_shop_item_ctrl.cpp:11
cXyz getCurrentPos(int)
Definition d_shop_item_ctrl.cpp:20
u16 getMessageIndex(int i)
Definition d_shop_item_ctrl.h:19
u16 mMessageIndex[7]
Definition d_shop_item_ctrl.h:23
void setItemIndex(int i, u32 index)
Definition d_shop_item_ctrl.h:16
u32 mItemIndex[7]
Definition d_shop_item_ctrl.h:22
static u8 index[20][3]
Definition GXDraw.c:434
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
unsigned short int u16
Definition types.h:10
int i
Definition e_pow.c:165
Definition c_xyz.h:7