Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_shop_item_ctrl.h
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1#ifndef D_SHOP_D_SHOP_ITEM_CTRL_H
2#define D_SHOP_D_SHOP_ITEM_CTRL_H
3
5
7public:
8 /* 80196914 */ dShopItemCtrl_c();
9 /* 801969A0 */ cXyz getCurrentPos(int);
10 /* 80196A3C */ bool isHomePos(int);
11 /* 80196AF0 */ void setRotateAnime(int);
12 /* 80196BA4 */ void setZoomAnime(int, cXyz*, s16, bool);
13
14 /* 80196958 */ virtual ~dShopItemCtrl_c();
15
16 void setItemIndex(int i, u32 index) { mItemIndex[i] = index; }
17 u32 getItemIndex(int i) { return mItemIndex[i]; }
20
21private:
22 /* 0x04 */ u32 mItemIndex[7];
23 /* 0x20 */ u16 mMessageIndex[7];
24};
25
26#endif /* D_SHOP_D_SHOP_ITEM_CTRL_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_shop_item_ctrl.h:6
void setMessageIndex(int i, u16 messageIndex)
Definition d_shop_item_ctrl.h:18
void setZoomAnime(int, cXyz *, s16, bool)
Definition d_shop_item_ctrl.cpp:74
void setRotateAnime(int)
Definition d_shop_item_ctrl.cpp:56
virtual ~dShopItemCtrl_c()
Definition d_shop_item_ctrl.cpp:18
u32 getItemIndex(int i)
Definition d_shop_item_ctrl.h:17
bool isHomePos(int)
Definition d_shop_item_ctrl.cpp:36
dShopItemCtrl_c()
Definition d_shop_item_ctrl.cpp:10
cXyz getCurrentPos(int)
Definition d_shop_item_ctrl.cpp:22
u16 getMessageIndex(int i)
Definition d_shop_item_ctrl.h:19
u16 mMessageIndex[7]
Definition d_shop_item_ctrl.h:23
void setItemIndex(int i, u32 index)
Definition d_shop_item_ctrl.h:16
u32 mItemIndex[7]
Definition d_shop_item_ctrl.h:22
int i
Definition e_pow.c:165
Definition d_a_hozelda.cpp:20
unsigned long u32
Definition types.h:10
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9