Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_jcam_editor.h
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1#ifndef D_JCAM_EDITOR_H
2#define D_JCAM_EDITOR_H
3
8
9class JUTGamePad;
10
11class dJcame_c {
12public:
14 ~dJcame_c();
15
16 void update();
17 void show3D(Mtx);
18 void show2D();
19
20 bool isEnabled() { return mControl->isEnabled(); }
21
22 static void create(const JStage::TSystem*, f32, JUTGamePad&);
23 static void remove();
24
26
27 static dJcame_c* get() { return m_myObj; }
28
29 /* 0x00 */ const JStage::TSystem* mSystem;
31 /* 0x08 */ JUTResFont* mFont;
32 /* 0x0C */ JKRExpHeap* mHeap;
35 /* 0x18 */ bool mIsAdaptorSet;
36 /* 0x19 */ s8 mHioId;
37};
38
39#endif /* D_JCAM_EDITOR_H */
Definition J2DOrthoGraph.h:10
Definition JKRExpHeap.h:11
Definition JUTResFont.h:24
Definition d_jcam_editor.h:11
static dJcame_c * get()
Definition d_jcam_editor.h:27
bool isEnabled()
Definition d_jcam_editor.h:20
JUTResFont * mFont
Definition d_jcam_editor.h:31
J2DOrthoGraph * mOrthoGraph
Definition d_jcam_editor.h:30
bool mIsAdaptorSet
Definition d_jcam_editor.h:35
void show2D()
Definition d_jcam_editor.cpp:85
static void create(const JStage::TSystem *, f32, JUTGamePad &)
Definition d_jcam_editor.cpp:46
dJcame_c(const JStage::TSystem *, f32, JUTGamePad &)
Definition d_jcam_editor.cpp:7
~dJcame_c()
Definition d_jcam_editor.cpp:30
JStudioCameraEditor::TControl * mControl
Definition d_jcam_editor.h:33
s8 mHioId
Definition d_jcam_editor.h:36
static dJcame_c * m_myObj
Definition d_jcam_editor.h:25
static void remove()
Definition d_jcam_editor.cpp:52
void update()
Definition d_jcam_editor.cpp:57
const JStage::TSystem * mSystem
Definition d_jcam_editor.h:29
void show3D(Mtx)
Definition d_jcam_editor.cpp:79
JKRExpHeap * mHeap
Definition d_jcam_editor.h:32
JStudio_JStage::TAdaptor_camera * mAdaptor
Definition d_jcam_editor.h:34
f32 Mtx[3][4]
Definition mtx.h:25
signed char s8
Definition types.h:7
float f32
Definition types.h:25
Definition JSGSystem.h:21
Definition control.h:19
bool isEnabled() const
Definition control.h:152
Definition control.h:161
Definition JUTGamePad.h:28