Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_debug_pad.h
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1#ifndef D_DEBUG_PAD_H
2#define D_DEBUG_PAD_H
3
6
8public:
10
11 bool Active();
12 bool Update();
13 bool Report(int, int, JUtility::TColor, const char*, ...);
14 bool Enable(s32);
15 bool Trigger();
16
17 /* 0x0 */ u8 mIsActive;
18 /* 0x1 */ u8 mTrigger;
19 /* 0x4 */ s32 mMode;
20};
21
23
24#endif
Definition d_debug_pad.h:7
bool Trigger()
bool Active()
bool Enable(s32)
bool Update()
u8 mTrigger
Definition d_debug_pad.h:18
u8 mIsActive
Definition d_debug_pad.h:17
s32 mMode
Definition d_debug_pad.h:19
bool Report(int, int, JUtility::TColor, const char *,...)
dDebugPad_c dDebugPad
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
Definition TColor.h:12