Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_debug_pad.h
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#ifndef D_DEBUG_PAD_H
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#define D_DEBUG_PAD_H
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#include "
m_Do/m_Do_controller_pad.h
"
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#include "
JSystem/JUtility/TColor.h
"
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class
dDebugPad_c
{
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public
:
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dDebugPad_c
();
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bool
Active
();
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bool
Update
();
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bool
Report
(
int
,
int
,
JUtility::TColor
,
const
char
*, ...);
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bool
Enable
(
s32
);
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bool
Trigger
();
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/* 0x0 */
u8
mIsActive
;
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/* 0x1 */
u8
mTrigger
;
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/* 0x4 */
s32
mMode
;
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};
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extern
dDebugPad_c
dDebugPad
;
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#endif
TColor.h
dDebugPad_c
Definition
d_debug_pad.h:7
dDebugPad_c::Trigger
bool Trigger()
dDebugPad_c::Active
bool Active()
dDebugPad_c::Enable
bool Enable(s32)
dDebugPad_c::dDebugPad_c
dDebugPad_c()
dDebugPad_c::Update
bool Update()
dDebugPad_c::mTrigger
u8 mTrigger
Definition
d_debug_pad.h:18
dDebugPad_c::mIsActive
u8 mIsActive
Definition
d_debug_pad.h:17
dDebugPad_c::mMode
s32 mMode
Definition
d_debug_pad.h:19
dDebugPad_c::Report
bool Report(int, int, JUtility::TColor, const char *,...)
dDebugPad
dDebugPad_c dDebugPad
s32
signed long s32
Definition
types.h:11
u8
unsigned char u8
Definition
types.h:8
m_Do_controller_pad.h
JUtility::TColor
Definition
TColor.h:12
include
d
d_debug_pad.h
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