Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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b_ob_class Member List
This is the complete list of members for
b_ob_class
, including all inherited members.
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
checkBallModelDraw
()
fopEn_enemy_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
() const
fopEn_enemy_c
inline
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
demoActorID
fopAc_ac_c
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
eyePos
fopAc_ac_c
field_0x2320
b_ob_class
field_0x2324
b_ob_class
field_0x3b24
b_ob_class
field_0x4740
b_ob_class
field_0x4744
b_ob_class
field_0x4750
b_ob_class
field_0x4756
b_ob_class
field_0x476a
b_ob_class
field_0x4774
b_ob_class
field_0x4786
b_ob_class
field_0x478c
b_ob_class
field_0x4790
b_ob_class
field_0x4794
b_ob_class
field_0x4798
b_ob_class
field_0x479c
b_ob_class
field_0x47a0
b_ob_class
field_0x47a4
b_ob_class
field_0x47aa
b_ob_class
field_0x47ac
b_ob_class
field_0x47ae
b_ob_class
field_0x47b0
b_ob_class
field_0x47b4
b_ob_class
field_0x47ba
b_ob_class
field_0x47bc
b_ob_class
field_0x47c0
b_ob_class
field_0x47c4
b_ob_class
field_0x4a9c
b_ob_class
field_0x4f84
b_ob_class
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x590
fopEn_enemy_c
field_0x5920
b_ob_class
field_0x5be4
b_ob_class
field_0x5cb4
b_ob_class
field_0x5cb8
b_ob_class
field_0x5cbc
b_ob_class
field_0x5cc0
b_ob_class
field_0x5cc4
b_ob_class
field_0x5cc8
b_ob_class
field_0x5cd0
b_ob_class
field_0x5cd4
b_ob_class
field_0x5cd8
b_ob_class
field_0x5cdc
b_ob_class
field_0x5ce0
b_ob_class
field_0x5ce4
b_ob_class
field_0x5ce8
b_ob_class
field_0x5cec
b_ob_class
field_0x5cf8
b_ob_class
field_0x5cfc
b_ob_class
field_0x5d00
b_ob_class
field_0x5d04
b_ob_class
field_0x5d08
b_ob_class
field_0x5d0e
b_ob_class
field_0x5d10
b_ob_class
field_0x5d13
b_ob_class
field_0x5d14
b_ob_class
field_0x5d18
b_ob_class
field_0x5d19
b_ob_class
field_0x5d24
b_ob_class
field_0x5d38
b_ob_class
field_0x5d40
b_ob_class
field_0x5dd8
b_ob_class
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getDownPos
()
fopEn_enemy_c
inline
getHeadLockPos
()
fopEn_enemy_c
inline
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBallModel
()
fopEn_enemy_c
jntCol
fopAc_ac_c
mAcch
b_ob_class
mAcchCir
b_ob_class
mAction
b_ob_class
mAnmID
b_ob_class
mAtInfo
b_ob_class
mAttnOffTimer
b_ob_class
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBase
leafdraw_class
mBlureRate
b_ob_class
mBlureRateTarget
b_ob_class
mBodyCcStts
b_ob_class
mBodyParts
b_ob_class
mBodySph
b_ob_class
mBossLightScale
b_ob_class
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mCcSph
b_ob_class
mColsetBlend
b_ob_class
mCoreAnm
b_ob_class
mCoreAnmMode
b_ob_class
mCoreBattleMode
b_ob_class
mCoreCcStts
b_ob_class
mCoreHandNo
b_ob_class
mCoreSph
b_ob_class
mDemoAction
b_ob_class
mDemoActionTimer
b_ob_class
mDemoCamCenter
b_ob_class
mDemoCamCenterTarget
b_ob_class
mDemoCamEye
b_ob_class
mDemoCamEyeTarget
b_ob_class
mDemoCamFovy
b_ob_class
mDemoMovePosIdx
b_ob_class
mDistToPlayer
b_ob_class
mDownPos
fopEn_enemy_c
mDrawShadow
b_ob_class
mDwPi
leafdraw_class
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mFishBattleMode
b_ob_class
mFishHeadSph
b_ob_class
mFlags
fopEn_enemy_c
mHangFinishCount
b_ob_class
mHangHitCount
b_ob_class
mHangTimer
b_ob_class
mHeadLockPos
fopEn_enemy_c
mHideCore
b_ob_class
mHIOInit
b_ob_class
mHitIFrameTimer
b_ob_class
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
mMode
b_ob_class
mMoveAngle
b_ob_class
model
fopAc_ac_c
mOISound
b_ob_class
mpCoreMorf
b_ob_class
mpDrawMtd
leafdraw_class
mPhase
b_ob_class
mpSuiBrk
b_ob_class
mpSuiBtk
b_ob_class
mpSuiModel
b_ob_class
mShadowKey
b_ob_class
mSound
b_ob_class
mSuiBrkFrame
b_ob_class
mTargetMovePos
b_ob_class
mTentacleActorIDs
b_ob_class
mThrowMode
fopEn_enemy_c
mTimers
b_ob_class
mXAngleToPlayer
b_ob_class
mYAngleToPlayer
b_ob_class
mZoneSwTimer
b_ob_class
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
tevStr
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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