Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2CreatureFM Member List

This is the complete list of members for Z2CreatureFM, including all inherited members.

deleteObject()Z2CreatureFMvirtual
field_0x104Z2CreatureFM
field_0xa1Z2CreatureEnemy
field_0xa3Z2CreatureEnemy
field_0xa4Z2CreatureFM
field_0xc4Z2CreatureFM
field_0xe4Z2CreatureFM
framework(u32 mapinfo, s8 reverb)Z2CreatureFMvirtual
getCurrentPos() constZ2Creatureinline
getList() constJSUPtrLinkinline
getNext() constJSULink< Z2CreatureEnemy >inline
getObject() constJSULink< Z2CreatureEnemy >inline
getObjectPtr() constJSUPtrLinkinline
getPrev() constJSULink< Z2CreatureEnemy >inline
getSupervisor() constJSULink< Z2CreatureEnemy >inline
init(Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, u8, u8, u8, u8, u8, u8)Z2CreatureFM
Z2CreatureEnemy::init(Vec *animePosPtr, Vec *simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum)Z2CreatureEnemy
Z2CreatureEnemy::init(Vec *, Vec *, Vec *, u8, u8, u8)Z2CreatureEnemy
initAnime(void *animation, bool, f32 startFrame, f32)Z2Creature
JSULink(Z2CreatureEnemy *object)JSULink< Z2CreatureEnemy >inline
JSUPtrLink(void *object)JSUPtrLink
mEnemyIDZ2CreatureEnemy
mLinkSearchZ2CreatureEnemy
mListJSUPtrLink
mNextJSUPtrLink
mObjectJSUPtrLink
mpPosZ2Creature
mPrevJSUPtrLink
mSoundObjAnimeZ2Creature
mSoundObjSimple1Z2Creature
mSoundObjSimple2Z2Creature
setEnemyName(const char *enemyName)Z2CreatureEnemy
setLinkSearch(bool isLinkSearch)Z2CreatureEnemy
setSoundStarter(Z2SoundStarter *soundStarter)Z2Creaturevirtual
startChainSound(JAISoundID soundID, u8, f32, u32 mapinfo, s8 reverb)Z2CreatureFM
startChainSoundLevel(JAISoundID soundID, u8, f32, u32 mapinfo, s8 reverb)Z2CreatureFM
startCollisionSE(u32 hitID, u32 mapinfo)Z2CreatureEnemyvirtual
startCreatureExtraSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2CreatureEnemyvirtual
startCreatureExtraSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2CreatureEnemyvirtual
startCreatureSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2CreatureEnemyvirtual
startCreatureSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2CreatureEnemyvirtual
startCreatureVoice(JAISoundID soundID, s8 reverb)Z2CreatureEnemyvirtual
startCreatureVoiceLevel(JAISoundID soundID, s8 reverb)Z2CreatureEnemyvirtual
stopAnime()Z2Creature
updateAnime(f32, f32)Z2Creature
Z2Creature()Z2Creature
Z2CreatureEnemy()Z2CreatureEnemy
Z2CreatureFM()Z2CreatureFM
~JSUPtrLink()JSUPtrLink
~Z2Creature()Z2Creature