Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JPATexture.h
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1#ifndef JPATEXTURE_H
2#define JPATEXTURE_H
3
5
11 // Probably magic / size / flags up top here, but they're unused.
12 /* 0x00 */ char field_0x00[0x0C];
13 /* 0x0C */ char mName[0x14];
14 /* 0x20 */ ResTIMG mResTIMG;
15};
16
22public:
23 JPATexture(u8 const*);
24 virtual ~JPATexture();
25
27
29 const char* getName() const { return mpData->mName; }
30
31public:
34};
35
36#endif /* JPATEXTURE_H */
enum _GXTexMapID GXTexMapID
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition JPATexture.h:21
const JPATextureData * mpData
Definition JPATexture.h:33
JUTTexture mTexture
Definition JPATexture.h:32
virtual ~JPATexture()
Definition JPATexture.cpp:15
const char * getName() const
Definition JPATexture.h:29
void load(GXTexMapID texMapID)
Definition JPATexture.h:26
JUTTexture * getJUTTexture()
Definition JPATexture.h:28
Definition JUTTexture.h:46
void load(_GXTexMapID)
Definition JUTTexture.cpp:183
Definition JPATexture.h:10
char mName[0x14]
Definition JPATexture.h:13
ResTIMG mResTIMG
Definition JPATexture.h:14
char field_0x00[0x0C]
Definition JPATexture.h:12
Image data header.
Definition d_menu_dmap_map.cpp:109
unsigned char u8
Definition types.h:8