Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAUInitializer.h
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1#ifndef JAUINITIALIZER_H
2#define JAUINITIALIZER_H
3
4#include "dolphin/types.h"
5
6class JKRSolidHeap;
7
13public:
14 /* 802A4AD0 */ JAU_JASInitializer();
15 /* 802A4B28 */ void initJASystem(JKRSolidHeap*);
16
17 /* 0x00 */ u32 field_0x00;
18 /* 0x04 */ u32 field_0x04;
19 /* 0x08 */ int field_0x08;
20 /* 0x0C */ int field_0x0c;
21 /* 0x10 */ int field_0x10;
22 /* 0x14 */ int field_0x14;
23 /* 0x18 */ int field_0x18;
24 /* 0x1C */ int field_0x1c;
25 /* 0x20 */ int field_0x20;
26 /* 0x24 */ int field_0x24;
27 /* 0x28 */ int field_0x28;
28 /* 0x2C */ f32 field_0x2c;
29 /* 0x30 */ char* field_0x30;
30};
31
37public:
38 /* 802A4D3C */ JAU_JAIInitializer();
39 /* 802A4D60 */ void initJAInterface();
40
45};
46
47#endif /* JAUINITIALIZER_H */
Definition JAUInitializer.h:36
JAU_JAIInitializer()
Definition JAUInitializer.cpp:89
int field_0x4
Definition JAUInitializer.h:42
int field_0x8
Definition JAUInitializer.h:43
void initJAInterface()
Definition JAUInitializer.cpp:98
int field_0xc
Definition JAUInitializer.h:44
int field_0x0
Definition JAUInitializer.h:41
Definition JAUInitializer.h:12
char * field_0x30
Definition JAUInitializer.h:29
int field_0x0c
Definition JAUInitializer.h:20
void initJASystem(JKRSolidHeap *)
Definition JAUInitializer.cpp:43
JAU_JASInitializer()
Definition JAUInitializer.cpp:24
int field_0x20
Definition JAUInitializer.h:25
int field_0x18
Definition JAUInitializer.h:23
u32 field_0x04
Definition JAUInitializer.h:18
int field_0x10
Definition JAUInitializer.h:21
f32 field_0x2c
Definition JAUInitializer.h:28
int field_0x28
Definition JAUInitializer.h:27
u32 field_0x00
Definition JAUInitializer.h:17
int field_0x1c
Definition JAUInitializer.h:24
int field_0x14
Definition JAUInitializer.h:22
int field_0x08
Definition JAUInitializer.h:19
int field_0x24
Definition JAUInitializer.h:26
Definition JKRSolidHeap.h:10
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22