Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JAHioMgr.h
Go to the documentation of this file.
1#ifndef JAHIOMGR_H
2#define JAHIOMGR_H
3
6
7class JAHFrameNode;
8class JAHioNode;
9class JORReflexible;
10
11class JAHioMgr : public JAHSingletonBase<JAHioMgr> {
12public:
13 JAHioMgr();
14 void init_OnGame();
15 bool isGameMode();
19 u32 framework();
20
22
23 /* 0x04 */ s32 field_0x4;
24 /* 0x08 */ u32 field_0x8;
26};
27
28#endif /* JAHIOMGR_H */
Definition JAHFrameNode.h:9
Definition JAHPubDefine.h:7
Definition JAHioMgr.h:11
void appendRootNode(JORReflexible *, JAHioNode *)
Definition JAHioMgr.cpp:17
JAHioMgr()
Definition JAHioMgr.cpp:7
u32 framework()
Definition JAHioMgr.cpp:41
u32 getNodeSysType()
Definition JAHioMgr.h:21
void init_OnGame()
Definition JAHioMgr.cpp:9
JSUList< JAHFrameNode > field_0xc
Definition JAHioMgr.h:25
s32 field_0x4
Definition JAHioMgr.h:23
u32 field_0x8
Definition JAHioMgr.h:24
bool isGameMode()
Definition JAHioMgr.cpp:13
void appendFrameNode(JAHioNode *)
Definition JAHioMgr.cpp:25
void removeFrameNode(JAHioNode *)
Definition JAHioMgr.cpp:31
Definition JAHioNode.h:20
Definition JORReflexible.h:47
Definition JSUList.h:96
unsigned long u32
Definition types.h:12
signed long s32
Definition types.h:11