Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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CaptureScreen.h
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1#ifndef CAPTURESCREEN_H
2#define CAPTURESCREEN_H
3
5
7public:
9
10 static int getAlignedWidthBytes(int);
11 static int getBmpBufferSize(int, int);
12 void makeBmpFromEfb(void*, int, int, int, int, int, int);
13 void openBmp(int, int);
14 void closeBmp();
15 void saveBmp(void*, u32);
16
17 /* 0x0 */ const JFWDisplay* mpDisplay;
18 /* 0x4 */ int field_0x4;
19};
20
21#endif /* CAPTURESCREEN_H */
Definition CaptureScreen.h:6
const JFWDisplay * mpDisplay
Definition CaptureScreen.h:17
void openBmp(int, int)
Definition CaptureScreen.cpp:20
static int getAlignedWidthBytes(int)
Definition CaptureScreen.cpp:8
void saveBmp(void *, u32)
Definition CaptureScreen.cpp:28
static int getBmpBufferSize(int, int)
Definition CaptureScreen.cpp:12
void closeBmp()
Definition CaptureScreen.cpp:24
CaptureScreen(const JFWDisplay *)
Definition CaptureScreen.cpp:3
int field_0x4
Definition CaptureScreen.h:18
void makeBmpFromEfb(void *, int, int, int, int, int, int)
Definition CaptureScreen.cpp:16
Definition JFWDisplay.h:42
unsigned long u32
Definition types.h:12