Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Padclamp.h
Go to the documentation of this file.
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#ifndef PADCLAMP_H
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#define PADCLAMP_H
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#include "
dolphin/pad.h
"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
struct
PADClampRegion
{
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u8
minTrigger
;
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u8
maxTrigger
;
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s8
minStick
;
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s8
maxStick
;
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s8
xyStick
;
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s8
minSubstick
;
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s8
maxSubstick
;
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s8
xySubstick
;
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s8
radStick
;
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s8
radSubstick
;
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}
PADClampRegion
;
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void
PADClamp
(
PADStatus
*
status
);
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void
PADClampCircle
(
PADStatus
*
status
);
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#ifdef __cplusplus
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};
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#endif
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#endif
/* PADCLAMP_H */
PADClampCircle
void PADClampCircle(PADStatus *status)
Definition
Padclamp.c:163
PADClamp
void PADClamp(PADStatus *status)
Definition
Padclamp.c:146
status
static s32 status
Definition
fstload.c:6
pad.h
PADClampRegion
Definition
Padclamp.h:10
PADClampRegion::maxTrigger
u8 maxTrigger
Definition
Padclamp.h:12
PADClampRegion::xyStick
s8 xyStick
Definition
Padclamp.h:15
PADClampRegion::radStick
s8 radStick
Definition
Padclamp.h:19
PADClampRegion::minSubstick
s8 minSubstick
Definition
Padclamp.h:16
PADClampRegion::radSubstick
s8 radSubstick
Definition
Padclamp.h:20
PADClampRegion::xySubstick
s8 xySubstick
Definition
Padclamp.h:18
PADClampRegion::minTrigger
u8 minTrigger
Definition
Padclamp.h:11
PADClampRegion::maxStick
s8 maxStick
Definition
Padclamp.h:14
PADClampRegion::maxSubstick
s8 maxSubstick
Definition
Padclamp.h:17
PADClampRegion::minStick
s8 minStick
Definition
Padclamp.h:13
PADStatus
Definition
pad.h:47
s8
signed char s8
Definition
types.h:4
u8
unsigned char u8
Definition
types.h:8
include
dolphin
pad
Padclamp.h
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