Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSPlayTime.c File Reference

Classes

struct  __OSExpireAIFadeStruct
 

Functions

static void __OSPlayTimeRebootCallback (OSAlarm *, OSContext *)
 
static void * __OSPlayTimeRebootThread (void *)
 
void __OSHotResetForError (void)
 
BOOL OSPlayTimeIsLimited ()
 
void __OSPlayTimeFadeLastAIDCallback (void)
 
BOOL __OSWriteExpiredFlag (void)
 
BOOL __OSWriteExpiredFlagIfSet (void)
 
void __OSPlayTimeAlarmExpired (OSAlarm *alarm, OSContext *context)
 
static s32 __OSPlayTimeGetConsumption (ESTicketView *tk, ESLpEntry *lpEntry, u32 *nEntries)
 
s32 __OSGetPlayTime (ESTicketView *ticket, __OSPlayTimeType *type, u32 *playTime)
 
s32 __OSGetPlayTimeCurrent (__OSPlayTimeType *type, u32 *playTime)
 
void __OSInitPlayTime ()
 

Variables

OSAlarm __OSExpireAlarm
 
OSTime __OSExpireTime
 
OSPlayTimeCallbackFunc __OSExpireCallback
 
BOOL __OSExpireSetExpiredFlag
 
static __OSExpireAIFadeStruct__OSExpireAIFade = NULL
 

Function Documentation

◆ __OSGetPlayTime()

s32 __OSGetPlayTime ( ESTicketView * ticket,
__OSPlayTimeType * type,
u32 * playTime )

◆ __OSGetPlayTimeCurrent()

s32 __OSGetPlayTimeCurrent ( __OSPlayTimeType * type,
u32 * playTime )

◆ __OSHotResetForError()

void __OSHotResetForError ( void )
extern

◆ __OSInitPlayTime()

void __OSInitPlayTime ( void )

◆ __OSPlayTimeAlarmExpired()

void __OSPlayTimeAlarmExpired ( OSAlarm * alarm,
OSContext * context )

◆ __OSPlayTimeFadeLastAIDCallback()

void __OSPlayTimeFadeLastAIDCallback ( void )

◆ __OSPlayTimeGetConsumption()

static s32 __OSPlayTimeGetConsumption ( ESTicketView * tk,
ESLpEntry * lpEntry,
u32 * nEntries )
static

◆ __OSPlayTimeRebootCallback()

static void __OSPlayTimeRebootCallback ( OSAlarm * alarm,
OSContext * context )
static

◆ __OSPlayTimeRebootThread()

void * __OSPlayTimeRebootThread ( void * args)
static

◆ __OSWriteExpiredFlag()

BOOL __OSWriteExpiredFlag ( void )

◆ __OSWriteExpiredFlagIfSet()

BOOL __OSWriteExpiredFlagIfSet ( void )

◆ OSPlayTimeIsLimited()

BOOL OSPlayTimeIsLimited ( void )

Variable Documentation

◆ __OSExpireAIFade

__OSExpireAIFadeStruct* __OSExpireAIFade = NULL
static

◆ __OSExpireAlarm

OSAlarm __OSExpireAlarm

◆ __OSExpireCallback

OSPlayTimeCallbackFunc __OSExpireCallback

◆ __OSExpireSetExpiredFlag

BOOL __OSExpireSetExpiredFlag

◆ __OSExpireTime

OSTime __OSExpireTime