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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| struct | __OSExpireAIFadeStruct |
Functions | |
| static void | __OSPlayTimeRebootCallback (OSAlarm *, OSContext *) |
| static void * | __OSPlayTimeRebootThread (void *) |
| void | __OSHotResetForError (void) |
| BOOL | OSPlayTimeIsLimited () |
| void | __OSPlayTimeFadeLastAIDCallback (void) |
| BOOL | __OSWriteExpiredFlag (void) |
| BOOL | __OSWriteExpiredFlagIfSet (void) |
| void | __OSPlayTimeAlarmExpired (OSAlarm *alarm, OSContext *context) |
| static s32 | __OSPlayTimeGetConsumption (ESTicketView *tk, ESLpEntry *lpEntry, u32 *nEntries) |
| s32 | __OSGetPlayTime (ESTicketView *ticket, __OSPlayTimeType *type, u32 *playTime) |
| s32 | __OSGetPlayTimeCurrent (__OSPlayTimeType *type, u32 *playTime) |
| void | __OSInitPlayTime () |
Variables | |
| OSAlarm | __OSExpireAlarm |
| OSTime | __OSExpireTime |
| OSPlayTimeCallbackFunc | __OSExpireCallback |
| BOOL | __OSExpireSetExpiredFlag |
| static __OSExpireAIFadeStruct * | __OSExpireAIFade = NULL |
| s32 __OSGetPlayTime | ( | ESTicketView * | ticket, |
| __OSPlayTimeType * | type, | ||
| u32 * | playTime ) |
| s32 __OSGetPlayTimeCurrent | ( | __OSPlayTimeType * | type, |
| u32 * | playTime ) |
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extern |
| void __OSInitPlayTime | ( | void | ) |
| void __OSPlayTimeFadeLastAIDCallback | ( | void | ) |
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static |
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static |
| BOOL __OSWriteExpiredFlag | ( | void | ) |
| BOOL __OSWriteExpiredFlagIfSet | ( | void | ) |
| BOOL OSPlayTimeIsLimited | ( | void | ) |
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static |
| OSAlarm __OSExpireAlarm |
| OSPlayTimeCallbackFunc __OSExpireCallback |
| BOOL __OSExpireSetExpiredFlag |
| OSTime __OSExpireTime |