Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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NMWException.h
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1#ifndef NMWEXCEPTION_H
2#define NMWEXCEPTION_H
3
4#include "__ppc_eabi_linker.h"
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10#define DTORCALL(dtor, objptr) (((void (*)(void*, int))dtor)(objptr, -1))
11
17
19int __register_fragment(struct __eti_init_info* info, char* TOC);
20void* __register_global_object(void* object, void* destructor, void* regmem);
21void __destroy_global_chain(void);
22
23#ifdef __cplusplus
24}
25#endif
26
27#endif /* NMWEXCEPTION_H */
int __register_fragment(struct __eti_init_info *info, char *TOC)
void __unregister_fragment(int fragmentID)
void __destroy_global_chain(void)
Definition global_destructor_chain.c:16
static int fragmentID
Definition __init_cpp_exceptions.cpp:24
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __register_global_object()
Definition NMWException.h:12
struct DestructorChain * next
Definition NMWException.h:13
void * destructor
Definition NMWException.h:14
void * object
Definition NMWException.h:15
Definition __ppc_eabi_linker.h:30