Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JSGCamera.h
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1#ifndef JSGCAMERA_H
2#define JSGCAMERA_H
3
5
6namespace JStage {
7
13
18 struct TECameraView {};
19
24 struct TCamera : public TObject {
25 virtual ~TCamera() = 0;
26 virtual s32 JSGFGetType() const;
27 virtual bool JSGGetProjectionType() const;
29 virtual f32 JSGGetProjectionNear() const;
30 virtual void JSGSetProjectionNear(f32);
31 virtual f32 JSGGetProjectionFar() const;
32 virtual void JSGSetProjectionFar(f32);
33 virtual f32 JSGGetProjectionFovy() const;
34 virtual void JSGSetProjectionFovy(f32);
35 virtual f32 JSGGetProjectionAspect() const;
36 virtual void JSGSetProjectionAspect(f32);
37 virtual void JSGGetProjectionField(f32*) const;
38 virtual void JSGSetProjectionField(f32 const*);
39 virtual bool JSGGetViewType() const;
41 virtual void JSGGetViewPosition(Vec*) const;
42 virtual void JSGSetViewPosition(Vec const&);
43 virtual void JSGGetViewUpVector(Vec*) const;
44 virtual void JSGSetViewUpVector(Vec const&);
45 virtual void JSGGetViewTargetPosition(Vec*) const;
46 virtual void JSGSetViewTargetPosition(Vec const&);
47 virtual f32 JSGGetViewRoll() const;
48 virtual void JSGSetViewRoll(f32);
49 };
50};
51
52#endif /* JSGCAMERA_H */
float f32
Definition types.h:25
signed long s32
Definition types.h:11
Definition JSGActor.h:6
Definition JSGCamera.h:24
virtual s32 JSGFGetType() const
Definition JSGCamera.cpp:8
virtual void JSGGetViewUpVector(Vec *) const
Definition JSGCamera.cpp:56
virtual void JSGGetViewTargetPosition(Vec *) const
Definition JSGCamera.cpp:60
virtual ~TCamera()=0
Definition JSGCamera.cpp:6
virtual void JSGSetViewUpVector(Vec const &)
Definition JSGCamera.cpp:58
virtual void JSGSetProjectionAspect(f32)
Definition JSGCamera.cpp:40
virtual void JSGSetViewType(JStage::TECameraView)
Definition JSGCamera.cpp:50
virtual void JSGSetProjectionFovy(f32)
Definition JSGCamera.cpp:34
virtual f32 JSGGetProjectionFovy() const
Definition JSGCamera.cpp:30
virtual void JSGGetProjectionField(f32 *) const
Definition JSGCamera.cpp:42
virtual void JSGSetViewRoll(f32)
Definition JSGCamera.cpp:68
virtual void JSGSetProjectionFar(f32)
Definition JSGCamera.cpp:28
virtual void JSGSetProjectionField(f32 const *)
Definition JSGCamera.cpp:44
virtual f32 JSGGetProjectionFar() const
Definition JSGCamera.cpp:24
virtual void JSGSetViewPosition(Vec const &)
Definition JSGCamera.cpp:54
virtual bool JSGGetProjectionType() const
Definition JSGCamera.cpp:12
virtual f32 JSGGetViewRoll() const
Definition JSGCamera.cpp:64
virtual void JSGSetViewTargetPosition(Vec const &)
Definition JSGCamera.cpp:62
virtual f32 JSGGetProjectionNear() const
Definition JSGCamera.cpp:18
virtual bool JSGGetViewType() const
Definition JSGCamera.cpp:46
virtual void JSGSetProjectionType(JStage::TECameraProjection)
Definition JSGCamera.cpp:16
virtual void JSGSetProjectionNear(f32)
Definition JSGCamera.cpp:22
virtual f32 JSGGetProjectionAspect() const
Definition JSGCamera.cpp:36
virtual void JSGGetViewPosition(Vec *) const
Definition JSGCamera.cpp:52
Definition JSGCamera.h:12
Definition JSGCamera.h:18
Definition JSGObject.h:11
Definition mtx.h:13