Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JSGCamera.h
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1#ifndef JSGCAMERA_H
2#define JSGCAMERA_H
3
5
6namespace JStage {
7
13
18 struct TECameraView {};
19
24 struct TCamera : public TObject {
25 /* 80280BA0 */ virtual ~TCamera() = 0;
26 /* 80280C00 */ virtual s32 JSGFGetType() const;
27 /* 80280C08 */ virtual bool JSGGetProjectionType() const;
28 /* 80280C10 */ virtual void JSGSetProjectionType(JStage::TECameraProjection);
29 /* 80280C14 */ virtual f32 JSGGetProjectionNear() const;
30 /* 80280C1C */ virtual void JSGSetProjectionNear(f32);
31 /* 80280C20 */ virtual f32 JSGGetProjectionFar() const;
32 /* 80280C2C */ virtual void JSGSetProjectionFar(f32);
33 /* 80280C30 */ virtual f32 JSGGetProjectionFovy() const;
34 /* 80280C38 */ virtual void JSGSetProjectionFovy(f32);
35 /* 80280C3C */ virtual f32 JSGGetProjectionAspect() const;
36 /* 80280C44 */ virtual void JSGSetProjectionAspect(f32);
37 /* 80280C48 */ virtual void JSGGetProjectionField(f32*) const;
38 /* 80280C4C */ virtual void JSGSetProjectionField(f32 const*);
39 /* 80280C50 */ virtual bool JSGGetViewType() const;
40 /* 80280C58 */ virtual void JSGSetViewType(JStage::TECameraView);
41 /* 80280C5C */ virtual void JSGGetViewPosition(Vec*) const;
42 /* 80280C60 */ virtual void JSGSetViewPosition(Vec const&);
43 /* 80280C64 */ virtual void JSGGetViewUpVector(Vec*) const;
44 /* 80280C68 */ virtual void JSGSetViewUpVector(Vec const&);
45 /* 80280C6C */ virtual void JSGGetViewTargetPosition(Vec*) const;
46 /* 80280C70 */ virtual void JSGSetViewTargetPosition(Vec const&);
47 /* 80280C74 */ virtual f32 JSGGetViewRoll() const;
48 /* 80280C7C */ virtual void JSGSetViewRoll(f32);
49 };
50};
51
52#endif /* JSGCAMERA_H */
Definition JSGActor.h:6
Definition JSGCamera.h:24
virtual s32 JSGFGetType() const
Definition JSGCamera.cpp:9
virtual void JSGGetViewUpVector(Vec *) const
Definition JSGCamera.cpp:86
virtual void JSGGetViewTargetPosition(Vec *) const
Definition JSGCamera.cpp:94
virtual ~TCamera()=0
Definition JSGCamera.cpp:5
virtual void JSGSetViewUpVector(Vec const &)
Definition JSGCamera.cpp:90
virtual void JSGSetProjectionAspect(f32)
Definition JSGCamera.cpp:57
virtual void JSGSetViewType(JStage::TECameraView)
Definition JSGCamera.cpp:74
virtual void JSGSetProjectionFovy(f32)
Definition JSGCamera.cpp:47
virtual f32 JSGGetProjectionFovy() const
Definition JSGCamera.cpp:42
virtual void JSGGetProjectionField(f32 *) const
Definition JSGCamera.cpp:61
virtual void JSGSetViewRoll(f32)
Definition JSGCamera.cpp:107
virtual void JSGSetProjectionFar(f32)
Definition JSGCamera.cpp:38
virtual void JSGSetProjectionField(f32 const *)
Definition JSGCamera.cpp:65
virtual f32 JSGGetProjectionFar() const
Definition JSGCamera.cpp:33
virtual void JSGSetViewPosition(Vec const &)
Definition JSGCamera.cpp:82
virtual bool JSGGetProjectionType() const
Definition JSGCamera.cpp:15
virtual f32 JSGGetViewRoll() const
Definition JSGCamera.cpp:101
virtual void JSGSetViewTargetPosition(Vec const &)
Definition JSGCamera.cpp:98
virtual f32 JSGGetProjectionNear() const
Definition JSGCamera.cpp:25
virtual bool JSGGetViewType() const
Definition JSGCamera.cpp:68
virtual void JSGSetProjectionType(JStage::TECameraProjection)
Definition JSGCamera.cpp:21
virtual void JSGSetProjectionNear(f32)
Definition JSGCamera.cpp:30
virtual f32 JSGGetProjectionAspect() const
Definition JSGCamera.cpp:51
virtual void JSGGetViewPosition(Vec *) const
Definition JSGCamera.cpp:78
Definition JSGCamera.h:12
Definition JSGCamera.h:18
Definition JSGObject.h:11
Definition d_a_hozelda.cpp:18
float f32
Definition types.h:22
signed long s32
Definition types.h:6