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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JFWDisplay.cpp File Reference

Functions

static Mtx e_mtx ALIGN_DECL (32)
 
static void callDirectDraw ()
 
static void waitForTick (u32 p1, u16 p2)
 
static void JFWThreadAlarmHandler (OSAlarm *p_alarm, OSContext *p_ctx)
 
static void JFWDrawDoneAlarm ()
 
static void JFWGXAbortAlarmHandler (OSAlarm *param_0, OSContext *param_1)
 
static void diagnoseGpHang ()
 

Variables

static GXTexObj clear_z_tobj
 

Function Documentation

◆ ALIGN_DECL()

static Mtx e_mtx ALIGN_DECL ( 32 )
static

◆ callDirectDraw()

static void callDirectDraw ( )
static

◆ diagnoseGpHang()

static void diagnoseGpHang ( )
static

◆ JFWDrawDoneAlarm()

static void JFWDrawDoneAlarm ( )
static

◆ JFWGXAbortAlarmHandler()

static void JFWGXAbortAlarmHandler ( OSAlarm * param_0,
OSContext * param_1 )
static

◆ JFWThreadAlarmHandler()

static void JFWThreadAlarmHandler ( OSAlarm * p_alarm,
OSContext * p_ctx )
static

◆ waitForTick()

static void waitForTick ( u32 p1,
u16 p2 )
static

Variable Documentation

◆ clear_z_tobj

GXTexObj clear_z_tobj
static