Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JFWDisplay.cpp File Reference

Functions

static Mtx e_mtx ALIGN_DECL (32)
 
static void callDirectDraw ()
 
static OSTime nextTick ALIGN_DECL (8)
 
static void waitForTick (u32 p1, u16 p2)
 
static void JFWThreadAlarmHandler (OSAlarm *p_alarm, OSContext *p_ctx)
 
static void JFWDrawDoneAlarm ()
 
static void JFWGXAbortAlarmHandler (OSAlarm *param_0, OSContext *param_1)
 
static void diagnoseGpHang ()
 

Variables

static u32 prevFrame
 
static s8 data_804511C8
 
static s8 data_804511D8
 
static u32 nextCount
 
static s8 data_804511E0
 
static GXTexObj clear_z_tobj
 

Function Documentation

◆ ALIGN_DECL() [1/2]

static Mtx e_mtx ALIGN_DECL ( 32  )
static

◆ ALIGN_DECL() [2/2]

static OSTime nextTick ALIGN_DECL ( )
static

◆ callDirectDraw()

static void callDirectDraw ( )
static

◆ diagnoseGpHang()

static void diagnoseGpHang ( )
static

◆ JFWDrawDoneAlarm()

static void JFWDrawDoneAlarm ( )
static

◆ JFWGXAbortAlarmHandler()

static void JFWGXAbortAlarmHandler ( OSAlarm param_0,
OSContext param_1 
)
static

◆ JFWThreadAlarmHandler()

static void JFWThreadAlarmHandler ( OSAlarm p_alarm,
OSContext p_ctx 
)
static

◆ waitForTick()

static void waitForTick ( u32  p1,
u16  p2 
)
static

Variable Documentation

◆ clear_z_tobj

GXTexObj clear_z_tobj
static

◆ data_804511C8

s8 data_804511C8
static

◆ data_804511D8

s8 data_804511D8
static

◆ data_804511E0

s8 data_804511E0
static

◆ nextCount

u32 nextCount
static

◆ prevFrame

u32 prevFrame
static