Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAWSystem.h
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1#ifndef JAWSYSTEM_H
2#define JAWSYSTEM_H
3
5
6class JAWWindow;
7
9public:
11 virtual BOOL registWindow(u32, JAWWindow*, int, int) = 0;
13 virtual void setForegroundWindow(JAWWindow*) = 0;
14
15 /* 0x04 */ JKRHeap* mHeap;
16
17 JKRHeap* getCurrentHeap() const;
18
20};
21
22#endif /* JAWSYSTEM_H */
Definition JAWSystem.h:8
virtual BOOL registWindow(u32, JAWWindow *, int, int)=0
JKRHeap * getCurrentHeap() const
Definition JAWSystem.cpp:12
JKRHeap * mHeap
Definition JAWSystem.h:15
static JAWSystemInterface * sInstance
Definition JAWSystem.h:19
JAWSystemInterface()
Definition JAWSystem.cpp:7
virtual BOOL destroyWindow(u32, JAWWindow *)=0
virtual void setForegroundWindow(JAWWindow *)=0
Definition JAWWindow.h:23
Definition JKRHeap.h:23
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12