Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAUStreamFileTable.h
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1#ifndef JAUSTREAMFILETABLE_H
2#define JAUSTREAMFILETABLE_H
3
5
7 /* 0x0 */ u8 mIdentifier[4];
8 /* 0x4 */ u32 mNumFiles;
9 /* 0x8 */ int mFilePathOffsets[];
10};
11
18 void init(void const*);
19 u32 getNumFiles() const;
20 const char* getFilePath(int) const;
21
22 bool isValid() { return mData; }
23
24 /* 0x0 */ const BinaryStreamFileTable* mData;
25};
26
35
36#endif /* JAUSTREAMFILETABLE_H */
Definition JAISound.h:43
static initFunc init[]
Definition d_menu_collect.cpp:39
unsigned long u32
Definition types.h:12
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
Definition JAUStreamFileTable.h:6
u8 mIdentifier[4]
Definition JAUStreamFileTable.h:7
u32 mNumFiles
Definition JAUStreamFileTable.h:8
int mFilePathOffsets[]
Definition JAUStreamFileTable.h:9
Definition JAIStreamDataMgr.h:10
Definition JAUStreamFileTable.h:31
virtual ~JAUStreamDataMgr_StreamFileTable()
Definition JAUStreamFileTable.h:33
virtual s32 getStreamFileEntry(JAISoundID)
Definition JAUStreamFileTable.cpp:34
Definition JAUStreamFileTable.h:16
const char * getFilePath(int) const
Definition JAUStreamFileTable.cpp:24
bool isValid()
Definition JAUStreamFileTable.h:22
u32 getNumFiles() const
Definition JAUStreamFileTable.cpp:20
JAUStreamFileTable()
Definition JAUStreamFileTable.cpp:5
const BinaryStreamFileTable * mData
Definition JAUStreamFileTable.h:24