Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JAUStreamFileTable.h
Go to the documentation of this file.
1#ifndef JAUSTREAMFILETABLE_H
2#define JAUSTREAMFILETABLE_H
3
5
7 /* 0x0 */ char mIdentifier[4];
8 /* 0x4 */ int mNumFiles;
9 /* 0x8 */ int mFilePathOffsets[];
10};
11
17 /* 802A7420 */ JAUStreamFileTable();
18 /* 802A742C */ void init(void const*);
19 /* 802A7478 */ int getNumFiles() const;
20 /* 802A7484 */ const char* getFilePath(int) const;
21
22 bool isValid() { return mData; }
23
24 /* 0x0 */ const BinaryStreamFileTable* mData;
25};
26
35
36#endif /* JAUSTREAMFILETABLE_H */
static initFunc init[]
Definition d_menu_collect.cpp:42
Definition JAUStreamFileTable.h:6
int mNumFiles
Definition JAUStreamFileTable.h:8
char mIdentifier[4]
Definition JAUStreamFileTable.h:7
int mFilePathOffsets[]
Definition JAUStreamFileTable.h:9
Definition d_a_obj_sekizoa.cpp:447
Definition JAIStreamDataMgr.h:10
Definition JAUStreamFileTable.h:31
virtual ~JAUStreamDataMgr_StreamFileTable()
Definition JAUStreamFileTable.h:33
virtual s32 getStreamFileEntry(JAISoundID)
Definition JAUStreamFileTable.cpp:40
Definition JAUStreamFileTable.h:16
int getNumFiles() const
Definition JAUStreamFileTable.cpp:23
const char * getFilePath(int) const
Definition JAUStreamFileTable.cpp:28
bool isValid()
Definition JAUStreamFileTable.h:22
JAUStreamFileTable()
Definition JAUStreamFileTable.cpp:5
const BinaryStreamFileTable * mData
Definition JAUStreamFileTable.h:24
signed long s32
Definition types.h:6