Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JASAudioReseter.h
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1#ifndef JASAUDIORESETER_H
2#define JASAUDIORESETER_H
3
4#include "dolphin/types.h"
5
11 /* 8029D0B4 */ JASAudioReseter();
12 /* 8029D0FC */ ~JASAudioReseter();
13 /* 8029D138 */ bool start(u32, bool);
14 /* 8029D1D4 */ void resume();
15 /* 8029D1F8 */ s32 checkDone() const;
16 /* 8029D200 */ s32 calc();
17 /* 8029D2D4 */ static s32 callback(void*);
18
19 /* 0x0 */ u32 field_0x0;
20 /* 0x4 */ f32 mDSPLevel;
21 /* 0x8 */ s32 mIsDone;
22 /* 0xC */ bool field_0xc;
23}; // Size: 0x10
24
25#endif /* JASAUDIORESETER_H */
@ start
Definition strtoul.c:8
Definition JASAudioReseter.h:10
bool field_0xc
Definition JASAudioReseter.h:22
s32 calc()
Definition JASAudioReseter.cpp:93
f32 mDSPLevel
Definition JASAudioReseter.h:20
s32 checkDone() const
Definition JASAudioReseter.cpp:87
void resume()
Definition JASAudioReseter.cpp:82
~JASAudioReseter()
Definition JASAudioReseter.cpp:62
u32 field_0x0
Definition JASAudioReseter.h:19
JASAudioReseter()
Definition JASAudioReseter.cpp:54
s32 mIsDone
Definition JASAudioReseter.h:21
static s32 callback(void *)
Definition JASAudioReseter.cpp:115
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed long s32
Definition types.h:6