Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAISoundHandles.h
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1#ifndef JAISOUNDHANDLES_H
2#define JAISOUNDHANDLES_H
3
6
7class JAISound;
8class JAISoundID;
9
15public:
16 JAISoundHandles(JAISoundHandle* handle, int handleNum) {
17 handle_ = handle;
18 numHandles_ = handleNum;
19 };
20
21 JAISoundHandle& operator[](int n) { return handle_[n]; }
22
25
26private:
29};
30
31#endif /* JAISOUNDHANDLES_H */
Definition JAISound.h:15
Definition JAISoundHandles.h:14
JAISoundHandles(JAISoundHandle *handle, int handleNum)
Definition JAISoundHandles.h:16
int numHandles_
Definition JAISoundHandles.h:28
JAISoundHandle * handle_
Definition JAISoundHandles.h:27
JAISoundHandle * getFreeHandle()
Definition JAISoundHandles.cpp:17
JAISoundHandle * getHandleSoundID(JAISoundID id)
Definition JAISoundHandles.cpp:5
JAISoundHandle & operator[](int n)
Definition JAISoundHandles.h:21
Definition JAISound.h:43
Definition JAISound.h:264
n
Definition e_fmod.c:115