1#ifndef J3DMATERIALATTACH_H
2#define J3DMATERIALATTACH_H
Definition J3DAnimation.h:693
Definition J3DModelLoader.h:302
Definition J3DModelLoader.h:313
Definition J3DModelLoader.h:246
Definition J3DTexture.h:12
Definition d_a_obj_sekizoa.cpp:45
Definition d_a_hozelda.cpp:36
Definition d_a_hozelda.cpp:45
Definition d_a_hozelda.cpp:34
u16 mMaterialNum
Definition J3DMaterialAttach.h:49
int createTexMtxForAnimator(J3DAnmTextureSRTKey *)
Definition J3DMaterialAttach.cpp:138
J3DMaterial * getMaterialNodePointer(u16 idx) const
Definition J3DMaterialAttach.h:34
int removeTexMtxAnimator(J3DAnmTextureSRTKey *)
JUTNameTab * getMaterialName() const
Definition J3DMaterialAttach.h:39
u16 mUniqueMatNum
Definition J3DMaterialAttach.h:50
JUTNameTab * mMaterialName
Definition J3DMaterialAttach.h:52
int entryMatColorAnimator(J3DAnmColor *)
Definition J3DMaterialAttach.cpp:166
int entryTexMtxAnimator(J3DAnmTextureSRTKey *)
Definition J3DMaterialAttach.cpp:214
int removeTevRegAnimator(J3DAnmTevRegKey *)
JUTNameTab * mTextureName
Definition J3DMaterialAttach.h:55
J3DTexture * mTexture
Definition J3DMaterialAttach.h:54
JUTNameTab * getTextureName() const
Definition J3DMaterialAttach.h:37
void clear()
Definition J3DMaterialAttach.cpp:12
u16 getMaterialNum() const
Definition J3DMaterialAttach.h:41
u16 field_0x1c
Definition J3DMaterialAttach.h:56
virtual ~J3DMaterialTable()
Definition J3DMaterialAttach.cpp:36
J3DTexture * getTexture() const
Definition J3DMaterialAttach.h:36
int entryTexNoAnimator(J3DAnmTexPattern *)
Definition J3DMaterialAttach.cpp:189
bool isLocked() const
Definition J3DMaterialAttach.h:42
J3DMaterialTable()
Definition J3DMaterialAttach.cpp:24
J3DMaterial * field_0x10
Definition J3DMaterialAttach.h:53
int removeMatColorAnimator(J3DAnmColor *)
Definition J3DMaterialAttach.cpp:40
J3DMaterial ** mMaterialNodePointer
Definition J3DMaterialAttach.h:51
int removeTexNoAnimator(J3DAnmTexPattern *)
Definition J3DMaterialAttach.cpp:59
int entryTevRegAnimator(J3DAnmTevRegKey *)
Definition J3DMaterialAttach.cpp:255
Definition d_a_hozelda.cpp:93
unsigned short u16
Definition types.h:9