file
windTribespeople.cWind Tribespeople NPC.
Classes
- struct WindTribespeopleEntity
Functions
- void sub_0806C798(Entity*)
- void sub_0806C7D4(Entity*)
- void sub_0806C834(Entity*)
- void sub_0806C85C(Entity*)
- void sub_0806CA4C(Entity*, ScriptExecutionContext*)
- void sub_0806CA3C(Entity*, ScriptExecutionContext*)
- void sub_0806CA2C(Entity*, ScriptExecutionContext*)
- void sub_0806CA1C(Entity*, ScriptExecutionContext*)
- void sub_0806C99C(Entity*, ScriptExecutionContext*)
- void sub_0806C9F8(Entity*, ScriptExecutionContext*)
- void sub_0806C9D0(Entity*, ScriptExecutionContext*)
- void sub_0806C978(Entity*, ScriptExecutionContext*)
- void sub_0806C944(Entity*, ScriptExecutionContext*)
- void sub_0806C928(Entity*, ScriptExecutionContext*)
- void WindTribespeople(Entity* this)
- void WindTribespeople_MakeInteractable(WindTribespeopleEntity* this)
- void WindTribespeople_Head(Entity* this)
- void sub_0806C90C(Entity* this, ScriptExecutionContext* context)
- void sub_0806CA5C(Entity* this, ScriptExecutionContext* context)
- void WindTribespeople_Fusion(Entity* this)
Variables
- static const SpriteLoadData gUnk_08113A1C
- u16 script_WindTribespeople6