file
waterDrop.cWater Drop enemy.
Functions
- void sub_0802A39C(Entity*)
- void sub_0802A334(Entity*)
- void WaterDrop(Entity* this)
- void sub_0802A250(Entity* this)
- void sub_0802A2B4(Entity* this)
- void sub_0802A2FC(Entity* this)
Variables
- void(*const gUnk_080CD030
- const u8 gUnk_080CD03C
- const s8 gUnk_080CD040