file
v1FireProjectile.cV1 Fire Projectile.
Classes
- struct V1FireProjectileEntity
Functions
- void sub_080AB4A4(V1FireProjectileEntity*)
- auto sub_080AB4F8(Entity*) -> s8*
- void V1FireProjectile(V1FireProjectileEntity* this)
- void V1FireProjectile_OnTick(V1FireProjectileEntity* this)
- void V1FireProjectile_OnCollision(V1FireProjectileEntity* this)
- void V1FireProjectile_Init(V1FireProjectileEntity* this)
- void V1FireProjectile_Action1(V1FireProjectileEntity* this)
- void V1FireProjectile_Action2(V1FireProjectileEntity* this)
- void V1FireProjectile_Action3(V1FireProjectileEntity* this)
Variables
- void(*const V1FireProjectile_Functions
- void(*const V1FireProjectile_Actions
- const s8 gUnk_0812A4EC