file
v1EyeLaser.cV1 Eye Laser Projectile.
Classes
- struct V1EyeLaserEntity
Functions
- void sub_080AB758(Entity*)
- void sub_080AB888(Entity*)
- void sub_080AB844(Entity* this, s32 param_1, s32 param_2)
- void V1EyeLaser(V1EyeLaserEntity* this)
- void V1EyeLaser_Init(V1EyeLaserEntity* this)
- void V1EyeLaser_Action1(V1EyeLaserEntity* this)
- void V1EyeLaser_Action2(V1EyeLaserEntity* this)
Variables
- void(*const V1EyeLaser_Actions
- const Hitbox*const gUnk_0812A5F4
- const Hitbox gUnk_0812A614
- const Hitbox gUnk_0812A61C
- const Hitbox gUnk_0812A624
- const Hitbox gUnk_0812A62C
- const Hitbox gUnk_0812A634