file
v1DarkMagicProjectile.cV1 Dark Magic Projectile.
Classes
- struct V1DarkMagicProjectileEntity
Functions
- void SoundReqClipped(Entity*, u32)
- void sub_080AAF74(V1DarkMagicProjectileEntity*)
- void sub_080AB034(Entity*)
- void V1DarkMagicProjectile(V1DarkMagicProjectileEntity* this)
- void V1DarkMagicProjectile_OnTick(V1DarkMagicProjectileEntity* this)
- void V1DarkMagicProjectile_OnCollision(V1DarkMagicProjectileEntity* this)
- void V1DarkMagicProjectile_OnDeath(V1DarkMagicProjectileEntity* this)
- void V1DarkMagicProjectile_OnGrabbed(V1DarkMagicProjectileEntity* this)
- void V1DarkMagicProjectile_SubAction0(Entity* this)
- void V1DarkMagicProjectile_SubAction1(Entity* this)
- void V1DarkMagicProjectile_SubAction2(Entity* this)
- void V1DarkMagicProjectile_Init(V1DarkMagicProjectileEntity* this)
- void V1DarkMagicProjectile_Action1(V1DarkMagicProjectileEntity* this)
- void V1DarkMagicProjectile_Action2(V1DarkMagicProjectileEntity* this)
- void V1DarkMagicProjectile_Action3(V1DarkMagicProjectileEntity* this)
Variables
- void(*const V1DarkMagicProjectile_Functions
- void(*const V1DarkMagicProjectile_Actions
- void(*const V1DarkMagicProjectile_SubActions