ZeldaFollowerItem union
#include <src/npc/zeldaFollower.c>
Public variables
- u16 x
- u16 y
- s16 z
- u8 framestate
- u8 : 6 animationState
- u8 : 2 collisionLayer
- struct ZeldaFollowerItem::@27 FIELDS
- u64 DWORD