file
torchTrap.cTorch Trap enemy.
Classes
- struct TorchTrapEntity
Functions
- auto sub_0803CFF0(TorchTrapEntity*) -> bool32
- auto sub_0803CFD8(TorchTrapEntity*) -> bool32
- void sub_0803D0B0(TorchTrapEntity*)
- void TorchTrap_Reset(TorchTrapEntity*)
- void TorchTrap_CreateProjectile(TorchTrapEntity*)
- void TorchTrap(Entity* this)
- void TorchTrap_Init(TorchTrapEntity* this)
- void sub_0803CF24(TorchTrapEntity* this)
- void sub_0803CF38(TorchTrapEntity* this)
- void sub_0803CF94(TorchTrapEntity* this)
Variables
- void(*const gTorchTrapActions
- const u16 gTorchTrapTimerLengths
- const u16 gTorchTrapProjectileSpeeds
- Entity* gUnk_020000B0