file
title.cTitle task.
Classes
- struct IntroState
Enums
Functions
- static void HandleNintendoCapcomLogos(void)
- static void HandleTitlescreen(void)
- static void UpdateSwordBgAffineData(void)
- static void ExitTitlescreen(void)
- static void HandleJapaneseTitlescreenAnimationIntro(void)
- static void HandleTitlescreenAnimationIntro(void)
- static auto GetAdvanceState(void) -> u32
- static void UpdateLightRays(void)
- static void UpdatePressStartIcon(void)
- static auto AdvanceIntroSequence(u32 transition) -> u32
- void TitleTask(void)
- Task entrypoint.
Variables
- IntroState gIntroState
- static void(*const sIntroSequenceHandlers
- static const u16 sLightRaysAlphaBlends