src/title.c file

Title task.

Classes

struct IntroState

Enums

enum (anonymous) { ADVANCE_NONE, ADVANCE_TIMER_EXPIRED, ADVANCE_KEY_PRESSED }

Functions

static void HandleNintendoCapcomLogos(void)
static void HandleTitlescreen(void)
static void UpdateSwordBgAffineData(void)
static void ExitTitlescreen(void)
static void HandleJapaneseTitlescreenAnimationIntro(void)
static void HandleTitlescreenAnimationIntro(void)
static auto GetAdvanceState(void) -> u32
static void UpdateLightRays(void)
static void UpdatePressStartIcon(void)
static auto AdvanceIntroSequence(u32 transition) -> u32
void TitleTask(void)
Task entrypoint.

Variables

IntroState gIntroState
static void(*const sIntroSequenceHandlers
static const u16 sLightRaysAlphaBlends

Defines

#define FLAG_BYTE(bank, flag)
#define FLAG_X(flag)