SoundChannel struct
#include <include/gba/m4a.h>
Public variables
- u8 statusFlags
- u8 type
- u8 rightVolume
- u8 leftVolume
- u8 attack
- u8 decay
- u8 sustain
- u8 release
- u8 key
- u8 envelopeVolume
- u8 envelopeVolumeRight
- u8 envelopeVolumeLeft
- u8 echoVolume
- u8 echoLength
- u8 unk0
- u8 unk1
- u8 gateTime
- u8 midiKey
- u8 velocity
- u8 priority
- u8 rhythmPan
- u8 unk2
- u32 count
- u32 fw
- u32 frequency
- WaveData* wav
- u32 currentPointer
- MusicPlayerTrack* track
- u32 prev
- u32 next
- u32 unk3
- u16 xpi
- u16 xpc