ProjectileDefinition struct
#include <include/definitions.h>
Public variables
- u16 gfx
- u16 paletteIndex
- const Hitbox* hitbox
- const struct ProjectileDefinition* definition
- union ProjectileDefinition::@37 ptr
- u16 : 12 spriteIndex
- u16 : 4 field0x3c
- u8 : 3 spritePriority
- u8 : 1 collision
- u8 : 2 draw
- u8 : 2 shadow
- struct ProjectileDefinition::@38 spriteFlags
- u8 field0x40
- s16 speed
- u8 damageType
- u8 collisionMask