EnemyDefinition struct
#include <include/definitions.h>
Public variables
- u16 gfx
- u16 paletteIndex
- const Hitbox* hitbox
- const struct EnemyDefinition* definition
- union EnemyDefinition::@35 ptr
- u16 spriteIndex
- u8 : 3 spritePriority
- u8 : 1 collision
- u8 : 2 draw
- u8 : 2 shadow
- struct EnemyDefinition::@36 spriteFlags
- u8 health
- s16 speed
- u8 damageType
- u8 collisionMask