file
sound.h
Classes
- struct SoundPlayingInfo
Enums
- enum Sound { SFX_NONE, BGM_CASTLE_TOURNAMENT, BGM_VAATI_MOTIF, BGM_TITLE_SCREEN, BGM_CASTLE_MOTIF, BGM_ELEMENT_GET, BGM_FAIRY_FOUNTAIN, BGM_FILE_SELECT, BGM_INTRO_CUTSCENE, BGM_CREDITS, BGM_GAMEOVER, BGM_SAVING_ZELDA, BGM_LTTP_TITLE, BGM_VAATI_THEME, BGM_EZLO_THEME, BGM_STORY, BGM_FESTIVAL_APPROACH, BGM_BEAT_VAATI, BGM_UNUSED_12, BGM_BEANSTALK, BGM_HOUSE, BGM_CUCCO_MINIGAME, BGM_SYRUP_THEME, BGM_DUNGEON, BGM_ELEMENT_THEME, BGM_HYRULE_FIELD, BGM_HYRULE_CASTLE, BGM_HYRULE_CASTLE_NOINTRO, BGM_MINISH_VILLAGE, BGM_MINISH_WOODS, BGM_CRENEL_STORM, BGM_CASTOR_WILDS, BGM_HYRULE_TOWN, BGM_ROYAL_VALLEY, BGM_CLOUD_TOPS, BGM_DARK_HYRULE_CASTLE, BGM_SECRET_CASTLE_ENTRANCE, BGM_DEEPWOOD_SHRINE, BGM_CAVE_OF_FLAMES, BGM_FORTRESS_OF_WINDS, BGM_TEMPLE_OF_DROPLETS, BGM_PALACE_OF_WINDS, BGM_EZLO_STORY, BGM_ROYAL_CRYPT, BGM_ELEMENTAL_SANCTUARY, BGM_FIGHT_THEME, BGM_BOSS_THEME, BGM_VAATI_REBORN, BGM_VAATI_TRANSFIGURED, BGM_CASTLE_COLLAPSE, BGM_VAATI_WRATH, BGM_FIGHT_THEME2, BGM_DIGGING_CAVE, BGM_SWIFTBLADE_DOJO, BGM_MINISH_CAP, BGM_MT_CRENEL, BGM_PICORI_FESTIVAL, BGM_LOST_WOODS, BGM_FAIRY_FOUNTAIN2, BGM_WIND_RUINS, BGM_UNUSED_3C, BGM_UNUSED_3D, BGM_UNUSED_3E, BGM_UNUSED_3F, BGM_UNUSED_40, BGM_UNUSED_41, BGM_UNUSED_42, BGM_UNUSED_43, BGM_UNUSED_44, BGM_UNUSED_45, BGM_UNUSED_46, BGM_UNUSED_47, BGM_UNUSED_48, BGM_UNUSED_49, BGM_UNUSED_4A, BGM_UNUSED_4B, BGM_UNUSED_4C, BGM_UNUSED_4D, BGM_UNUSED_4E, BGM_UNUSED_4F, BGM_UNUSED_50, BGM_UNUSED_51, BGM_UNUSED_52, BGM_UNUSED_53, BGM_UNUSED_54, BGM_UNUSED_55, BGM_UNUSED_56, BGM_UNUSED_57, BGM_UNUSED_58, BGM_UNUSED_59, BGM_UNUSED_5A, BGM_UNUSED_5B, BGM_UNUSED_5C, BGM_UNUSED_5D, BGM_LEARN_SCROLL, BGM_EZLO_GET, BGM_UNUSED_60, BGM_UNUSED_61, BGM_UNUSED_62, BGM_UNUSED_63, SFX_BEEP, SFX_TEXTBOX_OPEN, SFX_TEXTBOX_CLOSE, SFX_TEXTBOX_NEXT, SFX_TEXTBOX_SWAP, SFX_TEXTBOX_CHOICE, SFX_TEXTBOX_SELECT, SFX_6B, SFX_MENU_CANCEL, SFX_MENU_ERROR, SFX_RUPEE_BOUNCE, SFX_RUPEE_GET, SFX_HEART_BOUNCE, SFX_HEART_GET, SFX_SECRET, SFX_SECRET_BIG, SFX_METAL_CLINK, SFX_PLY_VO1, SFX_PLY_VO2, SFX_PLY_VO3, SFX_PLY_VO4, SFX_PLY_VO5, SFX_PLY_VO6, SFX_PLY_VO7, SFX_PLY_JUMP, SFX_PLY_LAND, SFX_7E, SFX_PLY_LIFT, SFX_80, SFX_81, SFX_82, SFX_WATER_WALK, SFX_WATER_SPLASH, SFX_FALL_HOLE, SFX_86, SFX_PLY_DIE, SFX_GRAB, SFX_BARREL_RELEASE, SFX_BARREL_ENTER, SFX_BARREL_ROLL, SFX_BARREL_ROLL_STOP, SFX_VO_EZLO1, SFX_VO_EZLO2, SFX_VO_EZLO3, SFX_VO_EZLO4, SFX_VO_EZLO5, SFX_VO_EZLO6, SFX_VO_EZLO7, SFX_VO_ZELDA1, SFX_VO_ZELDA2, SFX_VO_ZELDA3, SFX_VO_ZELDA4, SFX_VO_ZELDA5, SFX_VO_ZELDA6, SFX_VO_ZELDA7, SFX_9B, SFX_9C, SFX_9D, SFX_9E, SFX_9F, SFX_A0, SFX_VO_TINGLE1, SFX_VO_TINGLE2, SFX_VO_KING1, SFX_VO_KING2, SFX_VO_KING3, SFX_VO_KING4, SFX_VO_KING5, SFX_A8, SFX_A9, SFX_AA, SFX_SPIRITS_RELEASE, SFX_AC, SFX_VO_BEEDLE, SFX_AE, SFX_AF, SFX_B0, SFX_VO_MINISH1, SFX_VO_MINISH2, SFX_VO_MINISH3, SFX_VO_MINISH4, SFX_B5, SFX_B6, SFX_B7, SFX_B8, SFX_B9, SFX_BA, SFX_BB, SFX_BC, SFX_BD, SFX_BE, SFX_BF, SFX_C0, SFX_C1, SFX_C2, SFX_C3, SFX_C4, SFX_C5, SFX_C6, SFX_C7, SFX_C8, SFX_C9, SFX_CA, SFX_CB, SFX_REM_SLEEP, SFX_TASK_COMPLETE, SFX_KEY_APPEAR, SFX_CF, SFX_D0, SFX_VO_DOG, SFX_VO_CAT, SFX_VO_EPONA, SFX_VO_COW, SFX_VO_CUCCO_CALL, SFX_VO_CHEEP, SFX_ITEM_SWORD_CHARGE, SFX_ITEM_SWORD_CHARGE_FINISH, SFX_D9, SFX_DA, SFX_VO_STURGEON, SFX_HAMMER1, SFX_HAMMER2, SFX_HAMMER3, SFX_HAMMER4, SFX_HAMMER5, SFX_HAMMER6, SFX_CUCCO_MINIGAME_BELL, SFX_E3, SFX_E4, SFX_BUTTON_DEPRESS, SFX_THUD_HEAVY, SFX_WIND1, SFX_WIND2, SFX_WIND3, SFX_EA, SFX_EB, SFX_EC, SFX_ED, SFX_EE, SFX_EF, SFX_F0, SFX_F1, SFX_F2, SFX_F3, SFX_SUMMON, SFX_F5, SFX_EVAPORATE, SFX_APPARATE, SFX_F8, SFX_TELEPORTER, SFX_FA, SFX_FB, SFX_FC, SFX_ITEM_BOMB_EXPLODE, SFX_HIT, SFX_FF, SFX_100, SFX_101, SFX_102, SFX_103, SFX_PLACE_OBJ, SFX_105, SFX_106, SFX_ITEM_GLOVES_AIR, SFX_108, SFX_ITEM_GET, SFX_10A, SFX_10B, SFX_BUTTON_PRESS, SFX_10D, SFX_10E, SFX_10F, SFX_110, SFX_111, SFX_112, SFX_113, SFX_114, SFX_115, SFX_116, SFX_117, SFX_ITEM_SHIELD_BOUNCE, SFX_ITEM_GLOVES_KNOCKBACK, SFX_EM_ARMOS_ON, SFX_CHEST_OPEN, SFX_11C, SFX_11D, SFX_EM_MOBLIN_SPEAR, SFX_LOW_HEALTH, SFX_CHARGING_UP, SFX_STAIRS, SFX_122, SFX_123, SFX_124, SFX_125, SFX_126, SFX_BOSS_HIT, SFX_BOSS_DIE, SFX_BOSS_EXPLODE, SFX_12A, SFX_12B, SFX_12C, SFX_12D, SFX_12E, SFX_12F, SFX_130, SFX_131, SFX_132, SFX_133, SFX_134, SFX_135, SFX_136, SFX_137, SFX_138, SFX_139, SFX_13A, SFX_13B, SFX_13C, SFX_ITEM_LANTERN_ON, SFX_ITEM_LANTERN_OFF, SFX_ITEM_SWORD_BEAM, SFX_140, SFX_HEART_CONTAINER_SPAWN, SFX_SPARKLES, SFX_143, SFX_144, SFX_145, SFX_146, SFX_147, SFX_148, SFX_149, SFX_14A, SFX_14B, SFX_14C, SFX_14D, SFX_14E, SFX_14F, SFX_150, SFX_151, SFX_NEAR_PORTAL, SFX_153, SFX_154, SFX_155, SFX_156, SFX_157, SFX_158, SFX_159, SFX_15A, SFX_15B, SFX_15C, SFX_15D, SFX_15E, SFX_15F, SFX_160, SFX_161, SFX_162, SFX_TOGGLE_DIVING, SFX_164, SFX_165, SFX_166, SFX_167, SFX_168, SFX_169, SFX_16A, SFX_PRESSURE_PLATE, SFX_16C, SFX_16D, SFX_16E, SFX_PLY_SHRINKING, SFX_PLY_GROW, SFX_171, SFX_172, SFX_EZLO_UI, SFX_174, SFX_175, SFX_176, SFX_177, SFX_178, SFX_179, SFX_17A, SFX_LAVA_TILE_STEP, SFX_LAVA_TILE_WOBBLE, SFX_LAVA_TILE_SINK, SFX_LAVA_TILE_FLIP, SFX_LAVA_TILE_LAND, SFX_180, SFX_181, SFX_182, SFX_183, SFX_184, SFX_185, SFX_186, SFX_STAIRS_ASCEND, SFX_STAIRS_DESCEND, SFX_189, SFX_18A, SFX_18B, SFX_18C, SFX_18D, SFX_18E, SFX_18F, SFX_190, SFX_191, SFX_192, SFX_193, SFX_194, SFX_195, SFX_196, SFX_197, SFX_198, SFX_199, SFX_19A, SFX_19B, SFX_19C, SFX_19D, SFX_19E, SFX_19F, SFX_1A0, SFX_1A1, SFX_1A2, SFX_1A3, SFX_1A4, SFX_1A5, SFX_1A6, SFX_1A7, SFX_1A8, SFX_1A9, SFX_1AA, SFX_1AB, SFX_1AC, SFX_1AD, SFX_1AE, SFX_1AF, SFX_1B0, SFX_ICE_BLOCK_SLIDE, SFX_ICE_BLOCK_STOP, SFX_ICE_BLOCK_MELT, SFX_1B4, SFX_1B5, SFX_1B6, SFX_VO_GORON1, SFX_VO_GORON2, SFX_VO_GORON3, SFX_VO_GORON4, SFX_EM_DEKUSCRUB_HIT, SFX_1BC, SFX_1BD, SFX_1BE, SFX_1BF, SFX_1C0, SFX_1C1, SFX_1C2, SFX_1C3, SFX_1C4, SFX_1C5, SFX_1C6, SFX_1C7, SFX_1C8, SFX_1C9, SFX_1CA, SFX_1CB, SFX_1CC, SFX_ELEMENT_PLACE, SFX_ELEMENT_FLOAT, SFX_ELEMENT_CHARGE, SFX_1D0, SFX_ELEMENT_INFUSE, SFX_1D2, SFX_1D3, SFX_1D4, SFX_1D5, SFX_VO_CUCCO1, SFX_VO_CUCCO2, SFX_VO_CUCCO3, SFX_VO_CUCCO4, SFX_VO_CUCCO5, SFX_1DB, SFX_1DC, SFX_1DD, SFX_1DE, SFX_1DF, SFX_1E0, SFX_1E1, SFX_1E2, SFX_1E3, SFX_1E4, SFX_1E5, SFX_1E6, SFX_1E7, SFX_1E8, SFX_1E9, SFX_1EA, SFX_1EB, SFX_1EC, SFX_1ED, SFX_1EE, SFX_1EF, SFX_1F0, SFX_1F1, SFX_1F2, SFX_1F3, SFX_1F4, SFX_1F5, SFX_1F6, SFX_1F7, SFX_1F8, SFX_1F9, SFX_1FA, SFX_1FB, SFX_1FC, SFX_1FD, SFX_1FE, SFX_1FF, SFX_200, SFX_201, SFX_202, SFX_203, SFX_204, SFX_205, SFX_206, SFX_207, SFX_208, SFX_209, SFX_20A, SFX_20B, SFX_20C, SFX_20D, SFX_20E, SFX_20F, SFX_210, SFX_211, SFX_212, SFX_213, SFX_214, SFX_215, SFX_216, SFX_217, SFX_218, SFX_219, SFX_21A, SFX_21B, SFX_21C, SFX_21D, SFX_21E, SFX_21F, SFX_PICOLYTE, SFX_221, SONG_STOP_ALL = 0x80010000, SONG_MUTE = 0x80020000, SONG_PLAY_VOL_RESET_ALL = 0x80030000, SONG_VSYNC_OFF = 0x80040000, SONG_STOP = 0x80050000, SONG_VSYNC_ON = 0x80060000, SONG_CONTINUE = 0x80070000, SONG_VOL_FADE_OUT = 0x80080000, SONG_FADE_IN = 0x80090000, SONG_FADE_IN_CONTINUE = 0x800A0000, SONG_PLAY_VOL_RESET = 0x800B0000, SONG_PLAY_TEMPO_CONTROL = 0x800C0000, SONG_FADE_OUT_BGM = 0x800D0000, SONG_FADE_IN_BGM = 0x800E0000, SONG_INIT = 0x800F0000, SONG_STOP_BGM = 0x80100000, SONG_BGM_0 = 0x80110000 }
Functions
- void SoundReq(u32 sound)
- void SetBgmVolume(u32 volume)
- void EnqueueSFX(u32)
- void InitSound(void)
- void InitSoundPlayingInfo(void)
- void AudioMain(void)
Variables
Defines
- #define NUM_BGM